outfit_a_basic_toolbox-0


Required Synsets

Name State Definition
allen_wrench.n.01 Matched a wrench for Allen screws
drill.n.01 Matched a tool with a sharp point and cutting edges for making holes in hard materials (usually rotating rapidly or by repeated blows)
flashlight.n.01 Matched a small portable battery-powered electric lamp
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
pliers.n.01 Matched a gripping hand tool with two hinged arms and (usually) serrated jaws
screwdriver.n.01 Matched a hand tool for driving screws; has a tip that fits into the head of a screw
toolbox.n.01 Matched a box or chest or cabinet for holding hand tools

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable empty_room.
Beechwood_0_int Unmatched Cannot find suitable empty_room.
Beechwood_1_int Unmatched Cannot find suitable empty_room.
Benevolence_0_int Ready
Benevolence_1_int Unmatched Cannot find suitable empty_room.
Benevolence_2_int Unmatched Cannot find suitable empty_room.
Ihlen_0_int Unmatched Cannot find suitable empty_room.
Ihlen_1_int Unmatched Cannot find suitable empty_room.
Merom_0_garden Unmatched Cannot find suitable empty_room.
Merom_0_int Unmatched Cannot find suitable empty_room.
Merom_1_int Ready
Pomaria_0_garden Unmatched Cannot find suitable empty_room.
Pomaria_0_int Unmatched Cannot find suitable empty_room.
Pomaria_1_int Unmatched Cannot find suitable empty_room.
Pomaria_2_int Unmatched Cannot find suitable empty_room.
Rs_garden Unmatched Cannot find suitable empty_room.
Rs_int Unmatched Cannot find suitable empty_room.
Wainscott_0_garden Unmatched Cannot find suitable empty_room.
Wainscott_0_int Unmatched Cannot find suitable empty_room.
Wainscott_1_int Unmatched Cannot find suitable empty_room.
gates_bedroom Unmatched Cannot find suitable empty_room.
grocery_store_asian Unmatched Cannot find suitable empty_room.
grocery_store_cafe Unmatched Cannot find suitable empty_room.
grocery_store_convenience Unmatched Cannot find suitable empty_room.
grocery_store_half_stocked Unmatched Cannot find suitable empty_room.
hall_arch_wood Ready
hall_conference_large Unmatched Cannot find suitable empty_room.
hall_glass_ceiling Ready
hall_train_station Ready
hotel_gym_spa Unmatched Cannot find suitable empty_room.
hotel_suite_large Unmatched Cannot find suitable empty_room.
hotel_suite_small Unmatched Cannot find suitable empty_room.
house_double_floor_lower Unmatched Cannot find suitable empty_room.
house_double_floor_upper Unmatched Cannot find suitable empty_room.
house_single_floor Unmatched Cannot find suitable empty_room.
office_bike Unmatched Cannot find suitable empty_room.
office_cubicles_left Unmatched Cannot find suitable empty_room.
office_cubicles_right Unmatched Cannot find suitable empty_room.
office_large Unmatched Cannot find suitable empty_room.
office_vendor_machine Unmatched Cannot find suitable empty_room.
restaurant_asian Unmatched Cannot find suitable empty_room.
restaurant_brunch Unmatched Cannot find suitable empty_room.
restaurant_cafeteria Unmatched Cannot find suitable empty_room.
restaurant_diner Unmatched Cannot find suitable empty_room.
restaurant_hotel Unmatched Cannot find suitable empty_room.
restaurant_urban Unmatched Cannot find suitable empty_room.
school_biology Unmatched Cannot find suitable empty_room.
school_chemistry Unmatched Cannot find suitable empty_room.
school_computer_lab_and_infirmary Unmatched Cannot find suitable empty_room.
school_geography Unmatched Cannot find suitable empty_room.
school_gym Unmatched Cannot find suitable empty_room.

Full Definition

(define (problem outfit_a_basic_toolbox-0)
    (:domain omnigibson)

    (:objects
        drill.n.01_1 - drill.n.01
        floor.n.01_1 - floor.n.01
        pliers.n.01_1 - pliers.n.01
        toolbox.n.01_1 - toolbox.n.01
        flashlight.n.01_1 - flashlight.n.01
        allen_wrench.n.01_1 - allen_wrench.n.01
        screwdriver.n.01_1 - screwdriver.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop drill.n.01_1 floor.n.01_1) 
        (ontop pliers.n.01_1 floor.n.01_1) 
        (ontop toolbox.n.01_1 floor.n.01_1) 
        (ontop flashlight.n.01_1 floor.n.01_1) 
        (ontop allen_wrench.n.01_1 floor.n.01_1) 
        (ontop screwdriver.n.01_1 floor.n.01_1) 
        (inroom floor.n.01_1 empty_room)
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (inside ?drill.n.01_1 ?toolbox.n.01_1)
            (inside ?pliers.n.01_1 ?toolbox.n.01_1)
            (inside ?flashlight.n.01_1 ?toolbox.n.01_1)
            (inside ?allen_wrench.n.01_1 ?toolbox.n.01_1)
            (inside ?screwdriver.n.01_1 ?toolbox.n.01_1)
            (ontop ?toolbox.n.01_1 ?floor.n.01_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;