flashlight.n.01

a small portable battery-powered electric lamp



Directly Mapped Categories

Name Synset Objects
flashlight flashlight.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
flashlight-jtrbkc flashlight flashlight.n.01 True collision, togglebutton, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_a_military_care_package-0 bottle__of__liquid_soap.n.01, bottle__of__lotion.n.01, bottle__of__medicine.n.01, bottle__of__shampoo.n.01, bottle__of__vodka.n.01, box__of__chocolates.n.01, carton.n.02, coffee_table.n.01, flashlight.n.01, floor.n.01, sugar_cookie.n.01, toothbrush.n.01, Beechwood_0_garden, Beechwood_0_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, ontop, inside, transition, visual substance, physical substance, attachment, cloth,
outfit_a_basic_toolbox-0 allen_wrench.n.01, drill.n.01, flashlight.n.01, floor.n.01, pliers.n.01, screwdriver.n.01, toolbox.n.01, Benevolence_0_int, Merom_1_int, hall_arch_wood, hall_glass_ceiling, hall_train_station, ontop, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
flashlight.n.01-washer-cover flashlight.n.01, washer.n.03, flashlight.n.01, water.n.06,

Transition Graph

graph TD; recipe-flashlightn01-washer-cover(recipe: flashlight.n.01-washer-cover); flashlightn01(flashlight.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-flashlightn01-washer-cover --> flashlightn01; recipe-flashlightn01-washer-cover --> watern06; flashlightn01 --> recipe-flashlightn01-washer-cover; washern03 --> recipe-flashlightn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; electric_lamp.n.01 --> flashlight.n.01; lamp.n.01 --> electric_lamp.n.01; source_of_illumination.n.01 --> lamp.n.01; device.n.01 --> source_of_illumination.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click electric_lamp.n.01 "/knowledgebase/synsets/electric_lamp.n.01/" "Synset details page"; class electric_lamp.n.01 success; click flashlight.n.01 "/knowledgebase/synsets/flashlight.n.01/" "Synset details page"; class flashlight.n.01 success; click lamp.n.01 "/knowledgebase/synsets/lamp.n.01/" "Synset details page"; class lamp.n.01 success; click source_of_illumination.n.01 "/knowledgebase/synsets/source_of_illumination.n.01/" "Synset details page"; class source_of_illumination.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style flashlight.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
electric_lamp.n.01 Matched a lamp powered by electricity
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
lamp.n.01 Matched an artificial source of visible illumination
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
source_of_illumination.n.01 Matched any device serving as a source of visible electromagnetic radiation
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
electric_lamp.n.01 Matched a lamp powered by electricity

Children Synsets

Name State Definition