organizing_volunteer_materials-0


Required Synsets

Name State Definition
dress.n.01 Matched a one-piece garment for a woman; has skirt and bodice
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
packing_box.n.02 Matched a large crate in which goods are packed for shipment or storage
walker.n.04 Matched a shoe designed for comfortable walking

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable empty_room.
Beechwood_0_int Unmatched Cannot find suitable empty_room.
Beechwood_1_int Unmatched Cannot find suitable empty_room.
Benevolence_0_int Ready
Benevolence_1_int Unmatched Cannot find suitable empty_room.
Benevolence_2_int Unmatched Cannot find suitable empty_room.
Ihlen_0_int Unmatched Cannot find suitable empty_room.
Ihlen_1_int Unmatched Cannot find suitable empty_room.
Merom_0_garden Unmatched Cannot find suitable empty_room.
Merom_0_int Unmatched Cannot find suitable empty_room.
Merom_1_int Ready
Pomaria_0_garden Unmatched Cannot find suitable empty_room.
Pomaria_0_int Unmatched Cannot find suitable empty_room.
Pomaria_1_int Unmatched Cannot find suitable empty_room.
Pomaria_2_int Unmatched Cannot find suitable empty_room.
Rs_garden Unmatched Cannot find suitable empty_room.
Rs_int Unmatched Cannot find suitable empty_room.
Wainscott_0_garden Unmatched Cannot find suitable empty_room.
Wainscott_0_int Unmatched Cannot find suitable empty_room.
Wainscott_1_int Unmatched Cannot find suitable empty_room.
gates_bedroom Unmatched Cannot find suitable empty_room.
grocery_store_asian Unmatched Cannot find suitable empty_room.
grocery_store_cafe Unmatched Cannot find suitable empty_room.
grocery_store_convenience Unmatched Cannot find suitable empty_room.
grocery_store_half_stocked Unmatched Cannot find suitable empty_room.
hall_arch_wood Ready
hall_conference_large Unmatched Cannot find suitable empty_room.
hall_glass_ceiling Ready
hall_train_station Ready
hotel_gym_spa Unmatched Cannot find suitable empty_room.
hotel_suite_large Unmatched Cannot find suitable empty_room.
hotel_suite_small Unmatched Cannot find suitable empty_room.
house_double_floor_lower Unmatched Cannot find suitable empty_room.
house_double_floor_upper Unmatched Cannot find suitable empty_room.
house_single_floor Unmatched Cannot find suitable empty_room.
office_bike Unmatched Cannot find suitable empty_room.
office_cubicles_left Unmatched Cannot find suitable empty_room.
office_cubicles_right Unmatched Cannot find suitable empty_room.
office_large Unmatched Cannot find suitable empty_room.
office_vendor_machine Unmatched Cannot find suitable empty_room.
restaurant_asian Unmatched Cannot find suitable empty_room.
restaurant_brunch Unmatched Cannot find suitable empty_room.
restaurant_cafeteria Unmatched Cannot find suitable empty_room.
restaurant_diner Unmatched Cannot find suitable empty_room.
restaurant_hotel Unmatched Cannot find suitable empty_room.
restaurant_urban Unmatched Cannot find suitable empty_room.
school_biology Unmatched Cannot find suitable empty_room.
school_chemistry Unmatched Cannot find suitable empty_room.
school_computer_lab_and_infirmary Unmatched Cannot find suitable empty_room.
school_geography Unmatched Cannot find suitable empty_room.
school_gym Unmatched Cannot find suitable empty_room.

Full Definition

(define (problem organizing_volunteer_materials-0)
    (:domain omnigibson)

    (:objects
        dress.n.01_1 dress.n.01_2 - dress.n.01
        packing_box.n.02_1 packing_box.n.02_2 - packing_box.n.02
        floor.n.01_1 - floor.n.01
        walker.n.04_1 walker.n.04_2 - walker.n.04
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop dress.n.01_1 floor.n.01_1) 
        (unfolded dress.n.01_1)
        (ontop dress.n.01_2 floor.n.01_1) 
        (unfolded dress.n.01_1)
        (ontop walker.n.04_1 floor.n.01_1) 
        (ontop walker.n.04_2 floor.n.01_1) 
        (ontop packing_box.n.02_1 floor.n.01_1)
        (ontop packing_box.n.02_2 floor.n.01_1)
        (inroom floor.n.01_1 empty_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (forall 
                (?dress.n.01 - dress.n.01)
                (folded ?dress.n.01_1)
            )
            (exists 
                (?packing_box.n.02 - packing_box.n.02)
                (forall 
                    (?dress.n.01 - dress.n.01)
                    (and
                        (inside ?dress.n.01 ?packing_box.n.02)
                        (not 
                            (inside ?walker.n.04_1 ?packing_box.n.02)
                        )
                    )
                )
            )
            (exists 
                (?packing_box.n.02 - packing_box.n.02)
                (forall 
                    (?walker.n.04 - walker.n.04)
                    (and
                        (inside ?walker.n.04 ?packing_box.n.02)
                        (not 
                            (inside ?dress.n.01_1 ?packing_box.n.02)
                        )
                    )
                )
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;