walker.n.04

a shoe designed for comfortable walking



Directly Mapped Categories

Name Synset Objects
walker walker.n.04 12

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
walker-cmfdmv walker walker.n.04 True collision, 0 True
walker-dgewyj walker walker.n.04 True collision, 0 True
walker-dlwoej walker walker.n.04 True collision, 0 True
walker-fdklhj walker walker.n.04 True collision, 0 True
walker-glrsok walker walker.n.04 True collision, 0 True
walker-ndexvs walker walker.n.04 True collision, 0 True
walker-pmypfd walker walker.n.04 True collision, 0 True
walker-scbatq walker walker.n.04 True collision, 0 True
walker-txpihh walker walker.n.04 True collision, 0 True
walker-uewtgk walker walker.n.04 True collision, 0 True
walker-xnpimz walker walker.n.04 True collision, 0 True
walker-ykjauh walker walker.n.04 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
organizing_volunteer_materials-0 dress.n.01, floor.n.01, packing_box.n.02, walker.n.04, Benevolence_0_int, Merom_1_int, hall_arch_wood, hall_glass_ceiling, hall_train_station, inside, folded, ontop, unfolded, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
walker.n.04-washer-cover walker.n.04, walker.n.04, water.n.06,

Transition Graph

graph TD; recipe-walkern04-washer-cover(recipe: walker.n.04-washer-cover); walkern04(walker.n.04); washern03(washer.n.03); watern06(water.n.06); recipe-walkern04-washer-cover --> walkern04; recipe-walkern04-washer-cover --> watern06; walkern04 --> recipe-walkern04-washer-cover; washern03 --> recipe-walkern04-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; shoe.n.01 --> walker.n.04; footwear.n.02 --> shoe.n.01; covering.n.02 --> footwear.n.02; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click shoe.n.01 "/knowledgebase/synsets/shoe.n.01/" "Synset details page"; class shoe.n.01 success; click walker.n.04 "/knowledgebase/synsets/walker.n.04/" "Synset details page"; class walker.n.04 success; click footwear.n.02 "/knowledgebase/synsets/footwear.n.02/" "Synset details page"; class footwear.n.02 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style walker.n.04 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
footwear.n.02 Matched covering for a person's feet
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
shoe.n.01 Matched footwear shaped to fit the foot (below the ankle) with a flexible upper of leather or plastic and a sole and heel of heavier material
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
shoe.n.01 Matched footwear shaped to fit the foot (below the ankle) with a flexible upper of leather or plastic and a sole and heel of heavier material

Children Synsets

Name State Definition