opening_windows-0


Required Synsets

Name State Definition
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
openable_window.n.01 Matched

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Ready
Beechwood_1_int Unmatched Cannot find suitable living_room.
Benevolence_0_int Unmatched Cannot find suitable living_room.
Benevolence_1_int Ready
Benevolence_2_int Unmatched Cannot find suitable living_room.
Ihlen_0_int Unmatched Cannot find suitable living_room: living_room_0 is missing 2 openable_window.n.01.
Ihlen_1_int Ready
Merom_0_garden Unmatched Cannot find suitable living_room: living_room_0 is missing 1 openable_window.n.01.
Merom_0_int Unmatched Cannot find suitable living_room: living_room_0 is missing 1 openable_window.n.01.
Merom_1_int Ready
Pomaria_0_garden Unmatched Cannot find suitable living_room.
Pomaria_0_int Unmatched Cannot find suitable living_room.
Pomaria_1_int Unmatched Cannot find suitable living_room: living_room_0 is missing 1 openable_window.n.01.
Pomaria_2_int Unmatched Cannot find suitable living_room.
Rs_garden Ready
Rs_int Ready
Wainscott_0_garden Unmatched Cannot find suitable living_room: living_room_0 is missing 2 openable_window.n.01; living_room_1 is missing 2 openable_window.n.01; living_room_2 is missing 2 openable_window.n.01.
Wainscott_0_int Ready
Wainscott_1_int Unmatched Cannot find suitable living_room.
gates_bedroom Unmatched Cannot find suitable living_room.
grocery_store_asian Unmatched Cannot find suitable living_room.
grocery_store_cafe Unmatched Cannot find suitable living_room.
grocery_store_convenience Unmatched Cannot find suitable living_room.
grocery_store_half_stocked Unmatched Cannot find suitable living_room.
hall_arch_wood Unmatched Cannot find suitable living_room.
hall_conference_large Unmatched Cannot find suitable living_room.
hall_glass_ceiling Unmatched Cannot find suitable living_room.
hall_train_station Unmatched Cannot find suitable living_room.
hotel_gym_spa Unmatched Cannot find suitable living_room.
hotel_suite_large Unmatched Cannot find suitable living_room.
hotel_suite_small Unmatched Cannot find suitable living_room.
house_double_floor_lower Unmatched Cannot find suitable living_room: living_room_0 is missing 2 openable_window.n.01.
house_double_floor_upper Unmatched Cannot find suitable living_room.
house_single_floor Unmatched Cannot find suitable living_room: living_room_1 is missing 2 openable_window.n.01; living_room_0 is missing 2 openable_window.n.01.
office_bike Unmatched Cannot find suitable living_room.
office_cubicles_left Unmatched Cannot find suitable living_room.
office_cubicles_right Unmatched Cannot find suitable living_room.
office_large Unmatched Cannot find suitable living_room.
office_vendor_machine Unmatched Cannot find suitable living_room.
restaurant_asian Unmatched Cannot find suitable living_room.
restaurant_brunch Unmatched Cannot find suitable living_room.
restaurant_cafeteria Unmatched Cannot find suitable living_room.
restaurant_diner Unmatched Cannot find suitable living_room.
restaurant_hotel Unmatched Cannot find suitable living_room.
restaurant_urban Unmatched Cannot find suitable living_room.
school_biology Unmatched Cannot find suitable living_room.
school_chemistry Unmatched Cannot find suitable living_room.
school_computer_lab_and_infirmary Unmatched Cannot find suitable living_room.
school_geography Unmatched Cannot find suitable living_room.
school_gym Unmatched Cannot find suitable living_room.

Full Definition

(define (problem opening_windows-0)
    (:domain omnigibson)

    (:objects
        openable_window.n.01_1 openable_window.n.01_2 - openable_window.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init
        (not
            (open openable_window.n.01_1)
        )
        (not
            (open openable_window.n.01_2)
        )
        (inroom floor.n.01_1 living_room) 
        (inroom openable_window.n.01_1 living_room) 
        (inroom openable_window.n.01_2 living_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (forall
                (?openable_window.n.01 - openable_window.n.01)
                (open ?openable_window.n.01)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;