openable_window.n.01
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
openable |
rigidBody |
rustable |
sceneObject |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
open |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
opening_windows-0 |
floor.n.01,
openable_window.n.01,
|
|
ontop,
open,
|
transition,
visual substance,
physical substance,
attachment,
cloth,
|
Transitions
Transition Graph
graph TD;
recipe-openable_windown01-washer-cover(recipe: openable_window.n.01-washer-cover);
openable_windown01(openable_window.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-openable_windown01-washer-cover --> watern06;
recipe-openable_windown01-washer-cover --> openable_windown01;
openable_windown01 --> recipe-openable_windown01-washer-cover;
washern03 --> recipe-openable_windown01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
window.n.01 --> openable_window.n.01;
framework.n.03 --> window.n.01;
supporting_structure.n.01 --> framework.n.03;
structure.n.01 --> supporting_structure.n.01;
artifact.n.01 --> structure.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click window.n.01 "/knowledgebase/synsets/window.n.01/" "Synset details page";
class window.n.01 success;
click openable_window.n.01 "/knowledgebase/synsets/openable_window.n.01/" "Synset details page";
class openable_window.n.01 success;
click framework.n.03 "/knowledgebase/synsets/framework.n.03/" "Synset details page";
class framework.n.03 success;
click supporting_structure.n.01 "/knowledgebase/synsets/supporting_structure.n.01/" "Synset details page";
class supporting_structure.n.01 success;
click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page";
class structure.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style openable_window.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
framework.n.03 |
Matched |
a structure supporting or containing something |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
structure.n.01 |
Matched |
a thing constructed; a complex entity constructed of many parts |
supporting_structure.n.01 |
Matched |
a structure that serves to support something |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
window.n.01 |
Matched |
a framework of wood or metal that contains a glass windowpane and is built into a wall or roof to admit light or air |
Parent Synsets
Name |
State |
Definition |
window.n.01 |
Matched |
a framework of wood or metal that contains a glass windowpane and is built into a wall or roof to admit light or air |
Children Synsets