openable_window.n.01



Directly Mapped Categories

Name Synset Objects
openable_window openable_window.n.01 30

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
openable_window-agoayg openable_window openable_window.n.01 True joint, collision, 4 True
openable_window-bhwwja openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-bpmpuw openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-bxydsr openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-cbudyv openable_window openable_window.n.01 True joint, collision, 2 True
openable_window-dlficn openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-dpngol openable_window openable_window.n.01 True joint, collision, 2 True
openable_window-fufios openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-inmymj openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-irfkql openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-ithrgo openable_window openable_window.n.01 True joint, collision, 42 True
openable_window-iwcqsz openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-jdxnzi openable_window openable_window.n.01 True joint, collision, 4 True
openable_window-jongdb openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-jpftow openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-jzxtbv openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-mfiens openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-mjssrd openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-nirntp openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-ntlgsx openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-qdkcdn openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-rgmujm openable_window openable_window.n.01 True joint, collision, 12 True
openable_window-subxdn openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-tflzbx openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-tuztdv openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-ulnafj openable_window openable_window.n.01 True joint, collision, 124 True
openable_window-uzxlbr openable_window openable_window.n.01 True joint, collision, 4 True
openable_window-wwhydr openable_window openable_window.n.01 True joint, collision, 0 True
openable_window-xljwun openable_window openable_window.n.01 True joint, collision, 2 True
openable_window-yorgot openable_window openable_window.n.01 True joint, collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
openable
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate open

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
opening_windows-0 floor.n.01, openable_window.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Merom_1_int, Rs_garden, Rs_int, Wainscott_0_int, open, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
openable_window.n.01-washer-cover openable_window.n.01, washer.n.03, openable_window.n.01, water.n.06,

Transition Graph

graph TD; recipe-openable_windown01-washer-cover(recipe: openable_window.n.01-washer-cover); openable_windown01(openable_window.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-openable_windown01-washer-cover --> openable_windown01; recipe-openable_windown01-washer-cover --> watern06; openable_windown01 --> recipe-openable_windown01-washer-cover; washern03 --> recipe-openable_windown01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; window.n.01 --> openable_window.n.01; framework.n.03 --> window.n.01; supporting_structure.n.01 --> framework.n.03; structure.n.01 --> supporting_structure.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click window.n.01 "/knowledgebase/synsets/window.n.01/" "Synset details page"; class window.n.01 success; click openable_window.n.01 "/knowledgebase/synsets/openable_window.n.01/" "Synset details page"; class openable_window.n.01 success; click framework.n.03 "/knowledgebase/synsets/framework.n.03/" "Synset details page"; class framework.n.03 success; click supporting_structure.n.01 "/knowledgebase/synsets/supporting_structure.n.01/" "Synset details page"; class supporting_structure.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style openable_window.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
framework.n.03 Matched a structure supporting or containing something
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
supporting_structure.n.01 Matched a structure that serves to support something
whole.n.02 Matched an assemblage of parts that is regarded as a single entity
window.n.01 Matched a framework of wood or metal that contains a glass windowpane and is built into a wall or roof to admit light or air

Parent Synsets

Name State Definition
window.n.01 Matched a framework of wood or metal that contains a glass windowpane and is built into a wall or roof to admit light or air

Children Synsets

Name State Definition