make_ice-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
recipe-ice_cubes(recipe: ice_cubes);
initial-watern06(initial: water.n.06);
future-ice_cuben01(future: ice_cube.n.01);
recipe-ice_cubes --> future-ice_cuben01;
initial-watern06 --> recipe-ice_cubes;
Scenes
- Matched:
- Planned:
- Unmatched:
Full Definition
(define (problem make_ice-0)
(:domain omnigibson)
(:objects
water.n.06_1 - water.n.06
icetray.n.02_1 - icetray.n.02
ice_cube.n.01_1 ice_cube.n.01_2 ice_cube.n.01_3 ice_cube.n.01_4 ice_cube.n.01_5 ice_cube.n.01_6 - ice_cube.n.01
deep-freeze.n.02_1 - deep-freeze.n.02
countertop.n.01_1 - countertop.n.01
sink.n.01_1 - sink.n.01
agent.n.01_1 - agent.n.01
floor.n.01_1 - floor.n.01
)
(:init
(ontop icetray.n.02_1 countertop.n.01_1)
(inroom deep-freeze.n.02_1 kitchen)
(insource sink.n.01_1 water.n.06_1)
(inroom sink.n.01_1 kitchen)
(future ice_cube.n.01_1)
(future ice_cube.n.01_2)
(future ice_cube.n.01_3)
(future ice_cube.n.01_4)
(future ice_cube.n.01_5)
(future ice_cube.n.01_6)
(inroom floor.n.01_1 kitchen)
(inroom countertop.n.01_1 kitchen)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(real ?ice_cube.n.01_1)
(real ?ice_cube.n.01_2)
(real ?ice_cube.n.01_3)
(real ?ice_cube.n.01_4)
(real ?ice_cube.n.01_5)
(real ?ice_cube.n.01_6)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;
initial-watern06(initial: water.n.06);
future-ice_cuben01(future: ice_cube.n.01);
recipe-ice_cubes(recipe: ice_cubes);
initial-watern06 --> recipe-ice_cubes;
recipe-ice_cubes --> future-ice_cuben01;