icetray.n.02



Directly Mapped Categories

Name Synset Objects
ice_tray icetray.n.02 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
ice_tray-gewlsk ice_tray icetray.n.02 True 0 True

Properties

Property Name
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_ice-0 countertop.n.01, deep-freeze.n.02, floor.n.01, ice_cube.n.01, icetray.n.02, sink.n.01, water.n.06, restaurant_asian, restaurant_diner, insource, ontop, future, real, transition, visual substance, physical substance, attachment, cloth,

Transitions

deep-freeze.n.02, icetray.n.02, washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
ice_cubes water.n.06, ice_cube.n.01,
icetray.n.02-washer-cover icetray.n.02, water.n.06, icetray.n.02,

Transition Graph

graph TD; recipe-ice_cubes(recipe: ice_cubes); watern06(water.n.06); deep-freezen02(deep-freeze.n.02); icetrayn02(icetray.n.02); ice_cuben01(ice_cube.n.01); recipe-icetrayn02-washer-cover(recipe: icetray.n.02-washer-cover); washern03(washer.n.03); recipe-ice_cubes --> ice_cuben01; watern06 --> recipe-ice_cubes; deep-freezen02 --> recipe-ice_cubes; icetrayn02 --> recipe-ice_cubes; icetrayn02 --> recipe-icetrayn02-washer-cover; recipe-icetrayn02-washer-cover --> watern06; recipe-icetrayn02-washer-cover --> icetrayn02; washern03 --> recipe-icetrayn02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; receptacle.n.01 --> icetray.n.02; container.n.01 --> receptacle.n.01; instrumentality.n.03 --> container.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click receptacle.n.01 "/knowledgebase/synsets/receptacle.n.01/" "Synset details page"; class receptacle.n.01 success; click icetray.n.02 "/knowledgebase/synsets/icetray.n.02/" "Synset details page"; class icetray.n.02 success; click container.n.01 "/knowledgebase/synsets/container.n.01/" "Synset details page"; class container.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style icetray.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
container.n.01 Matched any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
receptacle.n.01 Matched a container that is used to put or keep things in
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
receptacle.n.01 Matched a container that is used to put or keep things in

Children Synsets

Name State Definition