iron_a_tie-0


Required Synsets

Name State Definition
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
iron.n.04 Matched home appliance consisting of a flat metal base that is heated and used to smooth cloth
ironing_board.n.01 Matched narrow padded board on collapsible supports; used for ironing clothes
necktie.n.01 Matched neckwear consisting of a long narrow piece of material worn (mostly by men) under a collar and tied in knot at the front
wrinkle.n.01 Substance a slight depression in the smoothness of a surface

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Ready
Beechwood_1_int Unmatched Cannot find suitable utility_room.
Benevolence_0_int Unmatched Cannot find suitable utility_room.
Benevolence_1_int Unmatched Cannot find suitable utility_room.
Benevolence_2_int Unmatched Cannot find suitable utility_room.
Ihlen_0_int Unmatched Cannot find suitable utility_room.
Ihlen_1_int Unmatched Cannot find suitable utility_room.
Merom_0_garden Ready
Merom_0_int Ready
Merom_1_int Unmatched Cannot find suitable utility_room.
Pomaria_0_garden Unmatched Cannot find suitable utility_room.
Pomaria_0_int Unmatched Cannot find suitable utility_room.
Pomaria_1_int Ready
Pomaria_2_int Unmatched Cannot find suitable utility_room.
Rs_garden Unmatched Cannot find suitable utility_room.
Rs_int Unmatched Cannot find suitable utility_room.
Wainscott_0_garden Unmatched Cannot find suitable utility_room.
Wainscott_0_int Unmatched Cannot find suitable utility_room.
Wainscott_1_int Ready
gates_bedroom Unmatched Cannot find suitable utility_room.
grocery_store_asian Unmatched Cannot find suitable utility_room.
grocery_store_cafe Unmatched Cannot find suitable utility_room.
grocery_store_convenience Unmatched Cannot find suitable utility_room.
grocery_store_half_stocked Unmatched Cannot find suitable utility_room.
hall_arch_wood Unmatched Cannot find suitable utility_room.
hall_conference_large Unmatched Cannot find suitable utility_room.
hall_glass_ceiling Unmatched Cannot find suitable utility_room.
hall_train_station Unmatched Cannot find suitable utility_room.
hotel_gym_spa Unmatched Cannot find suitable utility_room.
hotel_suite_large Unmatched Cannot find suitable utility_room.
hotel_suite_small Unmatched Cannot find suitable utility_room.
house_double_floor_lower Unmatched Cannot find suitable utility_room.
house_double_floor_upper Unmatched Cannot find suitable utility_room.
house_single_floor Ready
office_bike Unmatched Cannot find suitable utility_room.
office_cubicles_left Unmatched Cannot find suitable utility_room.
office_cubicles_right Unmatched Cannot find suitable utility_room.
office_large Unmatched Cannot find suitable utility_room.
office_vendor_machine Unmatched Cannot find suitable utility_room.
restaurant_asian Unmatched Cannot find suitable utility_room.
restaurant_brunch Unmatched Cannot find suitable utility_room.
restaurant_cafeteria Unmatched Cannot find suitable utility_room.
restaurant_diner Unmatched Cannot find suitable utility_room.
restaurant_hotel Unmatched Cannot find suitable utility_room.
restaurant_urban Unmatched Cannot find suitable utility_room.
school_biology Unmatched Cannot find suitable utility_room.
school_chemistry Unmatched Cannot find suitable utility_room.
school_computer_lab_and_infirmary Unmatched Cannot find suitable utility_room.
school_geography Unmatched Cannot find suitable utility_room.
school_gym Unmatched Cannot find suitable utility_room.

Full Definition

(define (problem iron_a_tie-0)
    (:domain omnigibson)

    (:objects
        ironing_board.n.01_1 - ironing_board.n.01
        floor.n.01_1 - floor.n.01
        necktie.n.01_1 - necktie.n.01
        iron.n.04_1 - iron.n.04
        wrinkle.n.01_1 - wrinkle.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop ironing_board.n.01_1 floor.n.01_1) 
        (ontop necktie.n.01_1 ironing_board.n.01_1) 
        (ontop iron.n.04_1 ironing_board.n.01_1) 
        (covered necktie.n.01_1 wrinkle.n.01_1) 
        (inroom floor.n.01_1 utility_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not 
                (covered ?necktie.n.01_1 ?wrinkle.n.01_1)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;