iron_a_tie-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem iron_a_tie-0)
    (:domain omnigibson)

    (:objects
        ironing_board.n.01_1 - ironing_board.n.01
        floor.n.01_1 - floor.n.01
        necktie.n.01_1 - necktie.n.01
        iron.n.04_1 - iron.n.04
        wrinkle.n.01_1 - wrinkle.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop ironing_board.n.01_1 floor.n.01_1) 
        (ontop necktie.n.01_1 ironing_board.n.01_1) 
        (ontop iron.n.04_1 ironing_board.n.01_1) 
        (covered necktie.n.01_1 wrinkle.n.01_1) 
        (inroom floor.n.01_1 utility_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not 
                (covered ?necktie.n.01_1 ?wrinkle.n.01_1)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;