ironing_board.n.01

narrow padded board on collapsible supports; used for ironing clothes



Directly Mapped Categories

Name Synset Objects
ironing_board ironing_board.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
ironing_board-uwwdky ironing_board ironing_board.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate ontop
Used in Predicate overlaid

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_the_bottom_of_an_iron-0 countertop.n.01, emery_paper.n.01, floor.n.01, iron.n.04, ironing_board.n.01, newspaper.n.03, tarnish.n.02, house_single_floor, toggled_on, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
iron_a_tie-0 floor.n.01, iron.n.04, ironing_board.n.01, necktie.n.01, wrinkle.n.01, Beechwood_0_garden, Beechwood_0_int, Merom_0_garden, Merom_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
iron_curtains-0 curtain.n.01, floor.n.01, iron.n.04, ironing_board.n.01, wrinkle.n.01, Beechwood_0_garden, Beechwood_0_int, Merom_0_garden, Merom_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
ironing_bedsheets-0 floor.n.01, iron.n.04, ironing_board.n.01, sheet.n.03, wrinkle.n.01, Beechwood_1_int, Benevolence_2_int, Ihlen_1_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, gates_bedroom, hotel_suite_large, hotel_suite_small, house_double_floor_upper, house_single_floor, ontop, folded, covered, transition, visual substance, physical substance, attachment, cloth,
ironing_clothes-0 bed.n.01, blouse.n.01, dress.n.01, floor.n.01, iron.n.04, ironing_board.n.01, jersey.n.03, wrinkle.n.01, Beechwood_1_int, Benevolence_2_int, Ihlen_1_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, gates_bedroom, hotel_suite_large, hotel_suite_small, house_double_floor_upper, house_single_floor, ontop, folded, covered, transition, visual substance, physical substance, attachment, cloth,
ironing_curtains-0 curtain.n.01, floor.n.01, iron.n.04, ironing_board.n.01, wrinkle.n.01, Benevolence_0_int, Merom_1_int, hall_arch_wood, hall_glass_ceiling, hall_train_station, overlaid, ontop, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
ironing_board.n.01-washer-cover ironing_board.n.01, washer.n.03, ironing_board.n.01, water.n.06,

Transition Graph

graph TD; recipe-ironing_boardn01-washer-cover(recipe: ironing_board.n.01-washer-cover); ironing_boardn01(ironing_board.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-ironing_boardn01-washer-cover --> ironing_boardn01; recipe-ironing_boardn01-washer-cover --> watern06; ironing_boardn01 --> recipe-ironing_boardn01-washer-cover; washern03 --> recipe-ironing_boardn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; board.n.03 --> ironing_board.n.01; sheet.n.06 --> board.n.03; artifact.n.01 --> sheet.n.06; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click board.n.03 "/knowledgebase/synsets/board.n.03/" "Synset details page"; class board.n.03 success; click ironing_board.n.01 "/knowledgebase/synsets/ironing_board.n.01/" "Synset details page"; class ironing_board.n.01 success; click sheet.n.06 "/knowledgebase/synsets/sheet.n.06/" "Synset details page"; class sheet.n.06 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style ironing_board.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
board.n.03 Matched a flat piece of material designed for a special purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
sheet.n.06 Matched a flat artifact that is thin relative to its length and width
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
board.n.03 Matched a flat piece of material designed for a special purpose

Children Synsets

Name State Definition