de_ice_a_car-0


Required Synsets

Name State Definition
car.n.01 Matched a motor vehicle with four wheels; usually propelled by an internal combustion engine
driveway.n.01 Matched a road leading up to a private house
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
ice.n.01 Matched water frozen in the solid state
scraper.n.01 Matched any of various hand tools for scraping
space_heater.n.01 Matched heater consisting of a self-contained (usually portable) unit to warm a room
tree.n.01 Matched a tall perennial woody plant having a main trunk and branches forming a distinct elevated crown; includes both gymnosperms and angiosperms

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Unmatched Cannot find suitable garden.
Beechwood_1_int Unmatched Cannot find suitable garden.
Benevolence_0_int Unmatched Cannot find suitable garden.
Benevolence_1_int Unmatched Cannot find suitable garden.
Benevolence_2_int Unmatched Cannot find suitable garden.
Ihlen_0_int Unmatched Cannot find suitable garden.
Ihlen_1_int Unmatched Cannot find suitable garden.
Merom_0_garden Ready
Merom_0_int Unmatched Cannot find suitable garden.
Merom_1_int Unmatched Cannot find suitable garden.
Pomaria_0_garden Ready
Pomaria_0_int Unmatched Cannot find suitable garden.
Pomaria_1_int Unmatched Cannot find suitable garden.
Pomaria_2_int Unmatched Cannot find suitable garden.
Rs_garden Ready
Rs_int Unmatched Cannot find suitable garden.
Wainscott_0_garden Ready
Wainscott_0_int Unmatched Cannot find suitable garden.
Wainscott_1_int Unmatched Cannot find suitable garden.
gates_bedroom Unmatched Cannot find suitable garden.
grocery_store_asian Unmatched Cannot find suitable garden.
grocery_store_cafe Unmatched Cannot find suitable garden.
grocery_store_convenience Unmatched Cannot find suitable garden.
grocery_store_half_stocked Unmatched Cannot find suitable garden.
hall_arch_wood Unmatched Cannot find suitable garden.
hall_conference_large Unmatched Cannot find suitable garden.
hall_glass_ceiling Unmatched Cannot find suitable garden.
hall_train_station Unmatched Cannot find suitable garden.
hotel_gym_spa Unmatched Cannot find suitable garden.
hotel_suite_large Unmatched Cannot find suitable garden.
hotel_suite_small Unmatched Cannot find suitable garden.
house_double_floor_lower Ready
house_double_floor_upper Unmatched Cannot find suitable garden.
house_single_floor Ready
office_bike Unmatched Cannot find suitable garden.
office_cubicles_left Unmatched Cannot find suitable garden.
office_cubicles_right Unmatched Cannot find suitable garden.
office_large Unmatched Cannot find suitable garden.
office_vendor_machine Unmatched Cannot find suitable garden.
restaurant_asian Unmatched Cannot find suitable garden.
restaurant_brunch Unmatched Cannot find suitable garden.
restaurant_cafeteria Unmatched Cannot find suitable garden.
restaurant_diner Unmatched Cannot find suitable garden.
restaurant_hotel Unmatched Cannot find suitable garden.
restaurant_urban Unmatched Cannot find suitable garden.
school_biology Unmatched Cannot find suitable garden.
school_chemistry Unmatched Cannot find suitable garden.
school_computer_lab_and_infirmary Unmatched Cannot find suitable garden.
school_geography Unmatched Cannot find suitable garden.
school_gym Unmatched Cannot find suitable garden.

Full Definition

(define (problem de_ice_a_car-0)
    (:domain omnigibson)

    (:objects
        car.n.01_1 - car.n.01
        floor.n.01_1 - floor.n.01
        scraper.n.01_1 - scraper.n.01
        space_heater.n.01_1 - space_heater.n.01
        driveway.n.01_1 - driveway.n.01
        ice.n.01_1 ice.n.01_2 ice.n.01_3 - ice.n.01
        tree.n.01_1 - tree.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop car.n.01_1 driveway.n.01_1) 
        (ontop scraper.n.01_1 floor.n.01_1) 
        (not 
            (toggled_on space_heater.n.01_1)
        ) 
        (ontop ice.n.01_1 car.n.01_1) 
        (ontop ice.n.01_2 car.n.01_1) 
        (ontop ice.n.01_3 car.n.01_1) 
        (inroom tree.n.01_1 garden) 
        (ontop space_heater.n.01_1 floor.n.01_1)
        (inroom floor.n.01_1 garden) 
        (inroom driveway.n.01_1 garden)
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (forall
                (?ice.n.01 - ice.n.01)
                (not
                    (ontop ?ice.n.01 ?car.n.01_1)
                )
            )
        )
    )
)

  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;