ice.n.01

water frozen in the solid state



Directly Mapped Categories

Name Synset Objects
ice ice.n.01 3

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
ice-cmjpva ice ice.n.01 True 0 True
ice-ddmbhf ice ice.n.01 True 0 True
ice-mkjogt ice ice.n.01 True 0 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
de_ice_a_car-0 car.n.01, driveway.n.01, floor.n.01, ice.n.01, scraper.n.01, space_heater.n.01, tree.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, toggled_on, ontop, transition, visual substance, physical substance, attachment, cloth,
removing_ice_from_walkways-0 bucket.n.01, driveway.n.01, floor.n.01, ice.n.01, rubbing_alcohol.n.01, shovel.n.01, water.n.06, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, filled, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
ice.n.01-washer-cover ice.n.01, water.n.06, ice.n.01,

Transition Graph

graph TD; recipe-icen01-washer-cover(recipe: ice.n.01-washer-cover); icen01(ice.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-icen01-washer-cover --> watern06; recipe-icen01-washer-cover --> icen01; icen01 --> recipe-icen01-washer-cover; washern03 --> recipe-icen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; crystal.n.01 --> ice.n.01; solid.n.01 --> crystal.n.01; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click crystal.n.01 "/knowledgebase/synsets/crystal.n.01/" "Synset details page"; class crystal.n.01 success; click ice.n.01 "/knowledgebase/synsets/ice.n.01/" "Synset details page"; class ice.n.01 success; click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style ice.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
crystal.n.01 Matched a solid formed by the solidification of a chemical and having a highly regular atomic structure
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
solid.n.01 Matched matter that is solid at room temperature and pressure

Parent Synsets

Name State Definition
crystal.n.01 Matched a solid formed by the solidification of a chemical and having a highly regular atomic structure

Children Synsets

Name State Definition