clean_dog_collars-0
Required Synsets
Name |
State |
Definition |
dog_collar.n.01 |
Matched |
a collar for a dog |
floor.n.01 |
Matched |
the inside lower horizontal surface (as of a room, hallway, tent, or other structure) |
saddle_soap.n.01 |
Substance |
a mild soap for cleansing and conditioning leather |
saddle_soap__bottle.n.01 |
Matched |
|
sink.n.01 |
Matched |
plumbing fixture consisting of a water basin fixed to a wall or floor and having a drainpipe |
stain.n.01 |
Substance |
a soiled or discolored appearance |
water.n.06 |
Substance |
a liquid necessary for the life of most animals and plants |
Transition Paths By Task Scope Objects
graph TD;
Scene Matching Status
Full Definition
(define (problem clean_dog_collars-0)
(:domain omnigibson)
(:objects
dog_collar.n.01_1 - dog_collar.n.01
saddle_soap.n.01_1 - saddle_soap.n.01
saddle_soap__bottle.n.01_1 - saddle_soap__bottle.n.01
sink.n.01_1 - sink.n.01
water.n.06_1 - water.n.06
stain.n.01_1 - stain.n.01
floor.n.01_1 - floor.n.01
agent.n.01_1 - agent.n.01
)
(:init
(ontop dog_collar.n.01_1 floor.n.01_1)
(filled saddle_soap__bottle.n.01_1 saddle_soap.n.01_1)
(ontop saddle_soap__bottle.n.01_1 floor.n.01_1)
(insource sink.n.01_1 water.n.06_1)
(covered dog_collar.n.01_1 stain.n.01_1)
(inroom sink.n.01_1 bathroom)
(inroom floor.n.01_1 bathroom)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(not
(covered ?dog_collar.n.01_1 ?stain.n.01_1)
)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;