saddle_soap.n.01

a mild soap for cleansing and conditioning leather



Directly Mapped Categories

Name Synset Objects
saddle_soap saddle_soap.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
boilable
liquid
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate filled

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_baseball_glove-0 baseball_glove.n.01, disinfectant.n.01, disinfectant__bottle.n.01, floor.n.01, mud.n.03, rag.n.01, saddle_soap.n.01, sink.n.01, water.n.06, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, covered, filled, ontop, insource, transition, visual substance, physical substance, attachment, cloth,
clean_a_purse-0 bag.n.04, cabinet.n.01, floor.n.01, rag.n.01, saddle_soap.n.01, saddle_soap__bottle.n.01, sink.n.01, stain.n.01, water.n.06, filled, insource, inside, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_dog_collars-0 dog_collar.n.01, floor.n.01, saddle_soap.n.01, saddle_soap__bottle.n.01, sink.n.01, stain.n.01, water.n.06, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, insource, filled, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
clean_leather_sandals-0 conditioner.n.03, conditioner__atomizer.n.01, floor.n.01, hand_towel.n.01, saddle_soap.n.01, saddle_soap__bottle.n.01, sandal.n.01, sink.n.01, stain.n.01, water.n.06, house_single_floor, insource, filled, ontop, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; soap.n.01 --> saddle_soap.n.01; cleansing_agent.n.01 --> soap.n.01; formulation.n.01 --> cleansing_agent.n.01; compound.n.02 --> formulation.n.01; chemical.n.01 --> compound.n.02; material.n.01 --> chemical.n.01; substance.n.01 --> material.n.01; matter.n.03 --> substance.n.01; part.n.01 --> substance.n.01; relation.n.01 --> part.n.01; abstraction.n.06 --> relation.n.01; entity.n.01 --> abstraction.n.06; entity.n.01 --> physical_entity.n.01; physical_entity.n.01 --> matter.n.03; click soap.n.01 "/knowledgebase/synsets/soap.n.01/" "Synset details page"; class soap.n.01 success; click saddle_soap.n.01 "/knowledgebase/synsets/saddle_soap.n.01/" "Synset details page"; class saddle_soap.n.01 info; click cleansing_agent.n.01 "/knowledgebase/synsets/cleansing_agent.n.01/" "Synset details page"; class cleansing_agent.n.01 success; click formulation.n.01 "/knowledgebase/synsets/formulation.n.01/" "Synset details page"; class formulation.n.01 success; click compound.n.02 "/knowledgebase/synsets/compound.n.02/" "Synset details page"; class compound.n.02 success; click chemical.n.01 "/knowledgebase/synsets/chemical.n.01/" "Synset details page"; class chemical.n.01 success; click material.n.01 "/knowledgebase/synsets/material.n.01/" "Synset details page"; class material.n.01 success; click substance.n.01 "/knowledgebase/synsets/substance.n.01/" "Synset details page"; class substance.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click part.n.01 "/knowledgebase/synsets/part.n.01/" "Synset details page"; class part.n.01 success; click relation.n.01 "/knowledgebase/synsets/relation.n.01/" "Synset details page"; class relation.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; style saddle_soap.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
chemical.n.01 Matched material produced by or used in a reaction involving changes in atoms or molecules
cleansing_agent.n.01 Matched a preparation used in cleaning something
compound.n.02 Matched (chemistry) a substance formed by chemical union of two or more elements or ingredients in definite proportion by weight
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
formulation.n.01 Matched a substance prepared according to a formula
material.n.01 Matched the tangible substance that goes into the makeup of a physical object
matter.n.03 Matched that which has mass and occupies space
part.n.01 Matched something determined in relation to something that includes it
physical_entity.n.01 Matched an entity that has physical existence
relation.n.01 Matched an abstraction belonging to or characteristic of two entities or parts together
soap.n.01 Matched a cleansing agent made from the salts of vegetable or animal fats
substance.n.01 Matched the real physical matter of which a person or thing consists

Parent Synsets

Name State Definition
soap.n.01 Matched a cleansing agent made from the salts of vegetable or animal fats

Children Synsets

Name State Definition