clean_a_wood_pipe-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem clean_a_wood_pipe-0)
    (:domain omnigibson)

    (:objects
        pipe.n.01_1 - pipe.n.01
        sink.n.01_1 - sink.n.01
        liquid_soap.n.01_1 - liquid_soap.n.01
        liquid_soap__bottle.n.01_1 - liquid_soap__bottle.n.01
        countertop.n.01_1 - countertop.n.01
        hand_towel.n.01_1 - hand_towel.n.01
        stain.n.01_1 - stain.n.01
        water.n.06_1 - water.n.06
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init
        (ontop pipe.n.01_1 countertop.n.01_1) 
        (filled liquid_soap__bottle.n.01_1 liquid_soap.n.01_1)
        (ontop liquid_soap__bottle.n.01_1 countertop.n.01_1)
        (covered pipe.n.01_1 stain.n.01_1) 
        (ontop hand_towel.n.01_1 countertop.n.01_1)
        (insource sink.n.01_1 water.n.06_1) 
        (inroom sink.n.01_1 kitchen) 
        (inroom floor.n.01_1 kitchen) 
        (inroom countertop.n.01_1 kitchen) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not
                (covered ?pipe.n.01_1 ?stain.n.01_1)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;