pipe.n.01

a tube with a small bowl at one end; used for smoking tobacco



Directly Mapped Categories

Name Synset Objects
tobacco_pipe pipe.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
tobacco_pipe-pznufl tobacco_pipe pipe.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_glass_pipe-0 adhesive_material.n.01, floor.n.01, pipe.n.01, pipe_cleaner.n.01, rag.n.01, rubbing_alcohol.n.01, rubbing_alcohol__atomizer.n.01, sack.n.01, sink.n.01, sodium_carbonate.n.01, stain.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_0_int, Benevolence_2_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, insource, ontop, covered, inside, transition, visual substance, physical substance, attachment, cloth,
clean_a_wood_pipe-0 countertop.n.01, floor.n.01, hand_towel.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, pipe.n.01, sink.n.01, stain.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, covered, filled, ontop, insource, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
pipe.n.01-washer-cover pipe.n.01, water.n.06, pipe.n.01,

Transition Graph

graph TD; recipe-pipen01-washer-cover(recipe: pipe.n.01-washer-cover); pipen01(pipe.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-pipen01-washer-cover --> watern06; recipe-pipen01-washer-cover --> pipen01; pipen01 --> recipe-pipen01-washer-cover; washern03 --> recipe-pipen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; tube.n.01 --> pipe.n.01; conduit.n.01 --> tube.n.01; passage.n.03 --> conduit.n.01; way.n.06 --> passage.n.03; artifact.n.01 --> way.n.06; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click tube.n.01 "/knowledgebase/synsets/tube.n.01/" "Synset details page"; class tube.n.01 success; click pipe.n.01 "/knowledgebase/synsets/pipe.n.01/" "Synset details page"; class pipe.n.01 success; click conduit.n.01 "/knowledgebase/synsets/conduit.n.01/" "Synset details page"; class conduit.n.01 success; click passage.n.03 "/knowledgebase/synsets/passage.n.03/" "Synset details page"; class passage.n.03 success; click way.n.06 "/knowledgebase/synsets/way.n.06/" "Synset details page"; class way.n.06 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style pipe.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
conduit.n.01 Matched a passage (a pipe or tunnel) through which water or electric wires can pass
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
passage.n.03 Matched a way through or along which someone or something may pass
physical_entity.n.01 Matched an entity that has physical existence
tube.n.01 Matched conduit consisting of a long hollow object (usually cylindrical) used to hold and conduct objects or liquids or gases
way.n.06 Matched any artifact consisting of a road or path affording passage from one place to another
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
tube.n.01 Matched conduit consisting of a long hollow object (usually cylindrical) used to hold and conduct objects or liquids or gases

Children Synsets

Name State Definition