chopping_wood-0


Required Synsets

Name State Definition
ax.n.01 Matched an edge tool with a heavy bladed head mounted across a handle
chopping_block.n.01 Matched a steady wooden block on which food can be cut or diced or wood can be split
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
half__log.n.01 Matched
lawn.n.01 Matched a field of cultivated and mowed grass
log.n.01 Matched a segment of the trunk of a tree when stripped of branches
tree.n.01 Matched a tall perennial woody plant having a main trunk and branches forming a distinct elevated crown; includes both gymnosperms and angiosperms

Transition Paths By Task Scope Objects

graph TD; future-half__logn01(future: half__log.n.01); initial-logn01(initial: log.n.01); recipe-logn01-slicing(recipe: log.n.01-slicing); initial-logn01 --> recipe-logn01-slicing; recipe-logn01-slicing --> future-half__logn01;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Unmatched Cannot find suitable garden.
Beechwood_1_int Unmatched Cannot find suitable garden.
Benevolence_0_int Unmatched Cannot find suitable garden.
Benevolence_1_int Unmatched Cannot find suitable garden.
Benevolence_2_int Unmatched Cannot find suitable garden.
Ihlen_0_int Unmatched Cannot find suitable garden.
Ihlen_1_int Unmatched Cannot find suitable garden.
Merom_0_garden Ready
Merom_0_int Unmatched Cannot find suitable garden.
Merom_1_int Unmatched Cannot find suitable garden.
Pomaria_0_garden Ready
Pomaria_0_int Unmatched Cannot find suitable garden.
Pomaria_1_int Unmatched Cannot find suitable garden.
Pomaria_2_int Unmatched Cannot find suitable garden.
Rs_garden Ready
Rs_int Unmatched Cannot find suitable garden.
Wainscott_0_garden Ready
Wainscott_0_int Unmatched Cannot find suitable garden.
Wainscott_1_int Unmatched Cannot find suitable garden.
gates_bedroom Unmatched Cannot find suitable garden.
grocery_store_asian Unmatched Cannot find suitable garden.
grocery_store_cafe Unmatched Cannot find suitable garden.
grocery_store_convenience Unmatched Cannot find suitable garden.
grocery_store_half_stocked Unmatched Cannot find suitable garden.
hall_arch_wood Unmatched Cannot find suitable garden.
hall_conference_large Unmatched Cannot find suitable garden.
hall_glass_ceiling Unmatched Cannot find suitable garden.
hall_train_station Unmatched Cannot find suitable garden.
hotel_gym_spa Unmatched Cannot find suitable garden.
hotel_suite_large Unmatched Cannot find suitable garden.
hotel_suite_small Unmatched Cannot find suitable garden.
house_double_floor_lower Ready
house_double_floor_upper Unmatched Cannot find suitable garden.
house_single_floor Ready
office_bike Unmatched Cannot find suitable garden.
office_cubicles_left Unmatched Cannot find suitable garden.
office_cubicles_right Unmatched Cannot find suitable garden.
office_large Unmatched Cannot find suitable garden.
office_vendor_machine Unmatched Cannot find suitable garden.
restaurant_asian Unmatched Cannot find suitable garden.
restaurant_brunch Unmatched Cannot find suitable garden.
restaurant_cafeteria Unmatched Cannot find suitable garden.
restaurant_diner Unmatched Cannot find suitable garden.
restaurant_hotel Unmatched Cannot find suitable garden.
restaurant_urban Unmatched Cannot find suitable garden.
school_biology Unmatched Cannot find suitable garden.
school_chemistry Unmatched Cannot find suitable garden.
school_computer_lab_and_infirmary Unmatched Cannot find suitable garden.
school_geography Unmatched Cannot find suitable garden.
school_gym Unmatched Cannot find suitable garden.

Full Definition

(define (problem chopping_wood-0)
    (:domain omnigibson)

    (:objects
        log.n.01_1 log.n.01_2 log.n.01_3 log.n.01_4 - log.n.01
        half__log.n.01_1 half__log.n.01_2 half__log.n.01_3 half__log.n.01_4 half__log.n.01_5 half__log.n.01_6 half__log.n.01_7 half__log.n.01_8 - half__log.n.01
        lawn.n.01_1 - lawn.n.01
        ax.n.01_1 - ax.n.01
        chopping_block.n.01_1 - chopping_block.n.01
        tree.n.01_1 - tree.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop log.n.01_1 lawn.n.01_1) 
        (ontop log.n.01_2 lawn.n.01_1) 
        (ontop log.n.01_3 lawn.n.01_1) 
        (ontop log.n.01_4 lawn.n.01_1) 
        (ontop ax.n.01_1 log.n.01_1) 
        (ontop chopping_block.n.01_1 lawn.n.01_1) 
        (inroom lawn.n.01_1 garden) 
        (inroom tree.n.01_1 garden) 
        (inroom floor.n.01_1 garden) 
        (future half__log.n.01_1)
        (future half__log.n.01_2)
        (future half__log.n.01_3)
        (future half__log.n.01_4)
        (future half__log.n.01_5)
        (future half__log.n.01_6)
        (future half__log.n.01_7)
        (future half__log.n.01_8)
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (real ?half__log.n.01_1)
            (real ?half__log.n.01_2)
            (real ?half__log.n.01_3)
            (real ?half__log.n.01_4)
            (real ?half__log.n.01_5)
            (real ?half__log.n.01_6)
            (real ?half__log.n.01_7)
            (real ?half__log.n.01_8)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD; initial-logn01(initial: log.n.01); recipe-logn01-slicing(recipe: log.n.01-slicing); future-half__logn01(future: half__log.n.01); initial-logn01 --> recipe-logn01-slicing; recipe-logn01-slicing --> future-half__logn01;