log.n.01

a segment of the trunk of a tree when stripped of branches



Directly Mapped Categories

Name Synset Objects
log log.n.01 11

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
log-ehkwjg log log.n.01 True collision, 0 True
log-fhhuic log log.n.01 True collision, 0 True
log-fkaapx log log.n.01 True collision, 0 True
log-huvmgu log log.n.01 True collision, 0 True
log-pepele log log.n.01 True subpart, collision, 0 True
log-rlhqcm log log.n.01 True collision, 0 True
log-sboyet log log.n.01 True collision, 0 True
log-tujlga log log.n.01 True subpart, collision, 0 True
log-ubcyhk log log.n.01 True collision, 0 True
log-ujwecs log log.n.01 True collision, 0 True
log-wdablp log log.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
flammable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
sliceable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
chopping_wood-0 ax.n.01, chopping_block.n.01, floor.n.01, half__log.n.01, lawn.n.01, log.n.01, tree.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, future, real, transition, visual substance, physical substance, attachment, cloth,
clean_gas_logs-0 dust.n.01, floor.n.01, log.n.01, rag.n.01, scrub_brush.n.01, wood_fireplace.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, ontop, covered, inside, transition, visual substance, physical substance, attachment, cloth,
collecting_wood-0 floor.n.01, log.n.01, Beechwood_0_garden, Merom_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, transition, visual substance, physical substance, attachment, cloth,
putting_wood_in_fireplace-0 floor.n.01, log.n.01, wood_fireplace.n.01, ontop, inside, transition, visual substance, physical substance, attachment, cloth,
stacking_wood-0 floor.n.01, log.n.01, table.n.02, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_single_floor, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
log.n.01-slicing log.n.01, half__log.n.01,
log.n.01-washer-cover log.n.01, water.n.06, log.n.01,

Transition Graph

graph TD; recipe-logn01-slicing(recipe: log.n.01-slicing); logn01(log.n.01); half__logn01(half__log.n.01); recipe-logn01-washer-cover(recipe: log.n.01-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-logn01-slicing --> half__logn01; logn01 --> recipe-logn01-slicing; logn01 --> recipe-logn01-washer-cover; recipe-logn01-washer-cover --> watern06; recipe-logn01-washer-cover --> logn01; washern03 --> recipe-logn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; wood.n.01 --> log.n.01; plant_material.n.01 --> wood.n.01; material.n.01 --> plant_material.n.01; substance.n.01 --> material.n.01; matter.n.03 --> substance.n.01; part.n.01 --> substance.n.01; relation.n.01 --> part.n.01; abstraction.n.06 --> relation.n.01; entity.n.01 --> abstraction.n.06; entity.n.01 --> physical_entity.n.01; physical_entity.n.01 --> matter.n.03; click wood.n.01 "/knowledgebase/synsets/wood.n.01/" "Synset details page"; class wood.n.01 success; click log.n.01 "/knowledgebase/synsets/log.n.01/" "Synset details page"; class log.n.01 success; click plant_material.n.01 "/knowledgebase/synsets/plant_material.n.01/" "Synset details page"; class plant_material.n.01 success; click material.n.01 "/knowledgebase/synsets/material.n.01/" "Synset details page"; class material.n.01 success; click substance.n.01 "/knowledgebase/synsets/substance.n.01/" "Synset details page"; class substance.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click part.n.01 "/knowledgebase/synsets/part.n.01/" "Synset details page"; class part.n.01 success; click relation.n.01 "/knowledgebase/synsets/relation.n.01/" "Synset details page"; class relation.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; style log.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
material.n.01 Matched the tangible substance that goes into the makeup of a physical object
matter.n.03 Matched that which has mass and occupies space
part.n.01 Matched something determined in relation to something that includes it
physical_entity.n.01 Matched an entity that has physical existence
plant_material.n.01 Matched material derived from plants
relation.n.01 Matched an abstraction belonging to or characteristic of two entities or parts together
substance.n.01 Matched the real physical matter of which a person or thing consists
wood.n.01 Matched the hard fibrous lignified substance under the bark of trees

Parent Synsets

Name State Definition
wood.n.01 Matched the hard fibrous lignified substance under the bark of trees

Children Synsets

Name State Definition