buy_a_belt-0


Required Synsets

Name State Definition
belt.n.02 Matched a band to tie or buckle around the body (usually at the waist)
checkout.n.03 Matched a counter in a supermarket where you pay for your purchases
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
money.n.01 Matched the most common medium of exchange; functions as legal tender
shopping_basket.n.01 Matched a handbasket used to carry goods while shopping

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable grocery_store.
Beechwood_0_int Unmatched Cannot find suitable grocery_store.
Beechwood_1_int Unmatched Cannot find suitable grocery_store.
Benevolence_0_int Unmatched Cannot find suitable grocery_store.
Benevolence_1_int Unmatched Cannot find suitable grocery_store.
Benevolence_2_int Unmatched Cannot find suitable grocery_store.
Ihlen_0_int Unmatched Cannot find suitable grocery_store.
Ihlen_1_int Unmatched Cannot find suitable grocery_store.
Merom_0_garden Unmatched Cannot find suitable grocery_store.
Merom_0_int Unmatched Cannot find suitable grocery_store.
Merom_1_int Unmatched Cannot find suitable grocery_store.
Pomaria_0_garden Unmatched Cannot find suitable grocery_store.
Pomaria_0_int Unmatched Cannot find suitable grocery_store.
Pomaria_1_int Unmatched Cannot find suitable grocery_store.
Pomaria_2_int Unmatched Cannot find suitable grocery_store.
Rs_garden Unmatched Cannot find suitable grocery_store.
Rs_int Unmatched Cannot find suitable grocery_store.
Wainscott_0_garden Unmatched Cannot find suitable grocery_store.
Wainscott_0_int Unmatched Cannot find suitable grocery_store.
Wainscott_1_int Unmatched Cannot find suitable grocery_store.
gates_bedroom Unmatched Cannot find suitable grocery_store.
grocery_store_asian Ready
grocery_store_cafe Ready
grocery_store_convenience Ready
grocery_store_half_stocked Ready
hall_arch_wood Unmatched Cannot find suitable grocery_store.
hall_conference_large Unmatched Cannot find suitable grocery_store.
hall_glass_ceiling Unmatched Cannot find suitable grocery_store.
hall_train_station Unmatched Cannot find suitable grocery_store.
hotel_gym_spa Unmatched Cannot find suitable grocery_store.
hotel_suite_large Unmatched Cannot find suitable grocery_store.
hotel_suite_small Unmatched Cannot find suitable grocery_store.
house_double_floor_lower Unmatched Cannot find suitable grocery_store.
house_double_floor_upper Unmatched Cannot find suitable grocery_store.
house_single_floor Unmatched Cannot find suitable grocery_store.
office_bike Unmatched Cannot find suitable grocery_store.
office_cubicles_left Unmatched Cannot find suitable grocery_store.
office_cubicles_right Unmatched Cannot find suitable grocery_store.
office_large Unmatched Cannot find suitable grocery_store.
office_vendor_machine Unmatched Cannot find suitable grocery_store.
restaurant_asian Unmatched Cannot find suitable grocery_store.
restaurant_brunch Unmatched Cannot find suitable grocery_store.
restaurant_cafeteria Unmatched Cannot find suitable grocery_store.
restaurant_diner Unmatched Cannot find suitable grocery_store.
restaurant_hotel Unmatched Cannot find suitable grocery_store.
restaurant_urban Unmatched Cannot find suitable grocery_store.
school_biology Unmatched Cannot find suitable grocery_store.
school_chemistry Unmatched Cannot find suitable grocery_store.
school_computer_lab_and_infirmary Unmatched Cannot find suitable grocery_store.
school_geography Unmatched Cannot find suitable grocery_store.
school_gym Unmatched Cannot find suitable grocery_store.

Full Definition

(define (problem buy_a_belt-0)
    (:domain omnigibson)

    (:objects
        shopping_basket.n.01_1 - shopping_basket.n.01
        checkout.n.03_1 - checkout.n.03
        belt.n.02_1 - belt.n.02
        money.n.01_1 - money.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop shopping_basket.n.01_1 checkout.n.03_1) 
        (inside belt.n.02_1 shopping_basket.n.01_1)
        (inside money.n.01_1 shopping_basket.n.01_1) 
        (inroom checkout.n.03_1 grocery_store) 
        (inroom floor.n.01_1 grocery_store) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (ontop ?money.n.01_1 ?checkout.n.03_1) 
            (ontop ?belt.n.02_1 ?checkout.n.03_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;