belt.n.02

a band to tie or buckle around the body (usually at the waist)



Directly Mapped Categories

Name Synset Objects
belt belt.n.02 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
belt-gqwddb belt belt.n.02 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
buy_a_belt-0 belt.n.02, checkout.n.03, floor.n.01, money.n.01, shopping_basket.n.01, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_a_leather_belt-0 belt.n.02, cabinet.n.01, clothes_dryer.n.01, dishtowel.n.01, dust.n.01, floor.n.01, sink.n.01, water.n.06, covered, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
tidying_up_wardrobe-0 bed.n.01, belt.n.02, floor.n.01, hanger.n.02, jersey.n.03, undergarment.n.01, wardrobe.n.01, house_single_floor, attached, inside, draped, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
belt.n.02-washer-cover belt.n.02, belt.n.02, water.n.06,

Transition Graph

graph TD; recipe-beltn02-washer-cover(recipe: belt.n.02-washer-cover); beltn02(belt.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-beltn02-washer-cover --> beltn02; recipe-beltn02-washer-cover --> watern06; beltn02 --> recipe-beltn02-washer-cover; washern03 --> recipe-beltn02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; accessory.n.01 --> belt.n.02; clothing.n.01 --> accessory.n.01; covering.n.02 --> clothing.n.01; consumer_goods.n.01 --> clothing.n.01; commodity.n.01 --> consumer_goods.n.01; artifact.n.01 --> commodity.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click accessory.n.01 "/knowledgebase/synsets/accessory.n.01/" "Synset details page"; class accessory.n.01 success; click belt.n.02 "/knowledgebase/synsets/belt.n.02/" "Synset details page"; class belt.n.02 success; click clothing.n.01 "/knowledgebase/synsets/clothing.n.01/" "Synset details page"; class clothing.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click consumer_goods.n.01 "/knowledgebase/synsets/consumer_goods.n.01/" "Synset details page"; class consumer_goods.n.01 success; click commodity.n.01 "/knowledgebase/synsets/commodity.n.01/" "Synset details page"; class commodity.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style belt.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
accessory.n.01 Matched clothing that is worn or carried, but not part of your main clothing
artifact.n.01 Matched a man-made object taken as a whole
clothing.n.01 Matched a covering designed to be worn on a person's body
commodity.n.01 Matched articles of commerce
consumer_goods.n.01 Matched goods (as food or clothing) intended for direct use or consumption
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
accessory.n.01 Matched clothing that is worn or carried, but not part of your main clothing

Children Synsets

Name State Definition