control.n.09

a mechanism that controls the operation of a machine



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
beer_tap-bebcmz beer_tap beer_tap.n.01 False 4 True
electric_switch-fjjber electric_switch switch.n.01 True 6 True
electric_switch-gashan electric_switch switch.n.01 True 22 True
electric_switch-hpowgy electric_switch switch.n.01 True 0 True
electric_switch-hrwnhp electric_switch switch.n.01 True 0 True
thermostat-jophec thermostat thermostat.n.01 False 0 True
electric_switch-ldrjoi electric_switch switch.n.01 True 8 True
electric_switch-oedwla electric_switch switch.n.01 True 4 True
electric_switch-qxhtct electric_switch switch.n.01 True 4 True
electric_switch-strbnw electric_switch switch.n.01 True 6 True
beer_tap-vgaluf beer_tap beer_tap.n.01 False 4 True
electric_switch-wseglt electric_switch switch.n.01 True 0 True
beer_tap-zcrgvq beer_tap beer_tap.n.01 False 4 True
electric_switch-zigdvw electric_switch switch.n.01 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; mechanism.n.05 --> control.n.09; control.n.09 --> handwheel.n.02; control.n.09 --> switch.n.01; control.n.09 --> governor.n.02; control.n.09 --> regulator.n.01; control.n.09 --> joystick.n.02; handwheel.n.02 --> steering_wheel.n.01; governor.n.02 --> timer.n.03; regulator.n.01 --> faucet.n.01; regulator.n.01 --> thermostat.n.01; faucet.n.01 --> water_faucet.n.01; faucet.n.01 --> beer_tap.n.01; device.n.01 --> mechanism.n.05; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page"; class mechanism.n.05 success; click control.n.09 "/knowledgebase/synsets/control.n.09/" "Synset details page"; class control.n.09 success; click handwheel.n.02 "/knowledgebase/synsets/handwheel.n.02/" "Synset details page"; class handwheel.n.02 danger; click switch.n.01 "/knowledgebase/synsets/switch.n.01/" "Synset details page"; class switch.n.01 success; click governor.n.02 "/knowledgebase/synsets/governor.n.02/" "Synset details page"; class governor.n.02 danger; click regulator.n.01 "/knowledgebase/synsets/regulator.n.01/" "Synset details page"; class regulator.n.01 success; click joystick.n.02 "/knowledgebase/synsets/joystick.n.02/" "Synset details page"; class joystick.n.02 danger; click faucet.n.01 "/knowledgebase/synsets/faucet.n.01/" "Synset details page"; class faucet.n.01 success; click thermostat.n.01 "/knowledgebase/synsets/thermostat.n.01/" "Synset details page"; class thermostat.n.01 success; click water_faucet.n.01 "/knowledgebase/synsets/water_faucet.n.01/" "Synset details page"; class water_faucet.n.01 danger; click beer_tap.n.01 "/knowledgebase/synsets/beer_tap.n.01/" "Synset details page"; class beer_tap.n.01 success; click timer.n.03 "/knowledgebase/synsets/timer.n.03/" "Synset details page"; class timer.n.03 danger; click steering_wheel.n.01 "/knowledgebase/synsets/steering_wheel.n.01/" "Synset details page"; class steering_wheel.n.01 danger; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style control.n.09 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
mechanism.n.05 Matched device consisting of a piece of machinery; has moving parts that perform some function
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
mechanism.n.05 Matched device consisting of a piece of machinery; has moving parts that perform some function

Children Synsets

Name State Definition
governor.n.02 Unmatched a control that maintains a steady speed in a machine (as by controlling the supply of fuel)
handwheel.n.02 Unmatched control consisting of a wheel whose rim serves as the handle by which a part is operated
joystick.n.02 Unmatched a manual control consisting of a vertical handle that can move freely in two directions; used as an input device to computers or to devices controlled by computers
regulator.n.01 Matched any of various controls or devices for regulating or controlling fluid flow, pressure, temperature, etc.
switch.n.01 Matched control consisting of a mechanical or electrical or electronic device for making or breaking or changing the connections in a circuit