electric_switch
Synset: switch.n.01
Object Images
Objects
Object |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
electric_switch-fjjber |
electric_switch |
switch.n.01 |
0.03, 0.10, 0.07 |
collision, togglebutton, |
3 |
True |
electric_switch-gashan |
electric_switch |
switch.n.01 |
0.01, 0.08, 0.08 |
collision, togglebutton, |
11 |
False |
electric_switch-hpowgy |
electric_switch |
switch.n.01 |
0.04, 0.12, 0.11 |
collision, togglebutton, |
0 |
False |
electric_switch-hrwnhp |
electric_switch |
switch.n.01 |
0.02, 0.08, 0.11 |
collision, togglebutton, |
0 |
True |
electric_switch-ldrjoi |
electric_switch |
switch.n.01 |
0.01, 0.08, 0.08 |
collision, togglebutton, |
4 |
False |
electric_switch-oedwla |
electric_switch |
switch.n.01 |
0.01, 0.04, 0.08 |
collision, togglebutton, |
2 |
True |
electric_switch-qxhtct |
electric_switch |
switch.n.01 |
0.01, 0.05, 0.06 |
collision, togglebutton, |
2 |
True |
electric_switch-strbnw |
electric_switch |
switch.n.01 |
0.01, 0.08, 0.08 |
collision, togglebutton, |
4 |
True |
electric_switch-wseglt |
electric_switch |
switch.n.01 |
0.04, 0.08, 0.11 |
collision, togglebutton, |
177 |
False |
electric_switch-zigdvw |
electric_switch |
switch.n.01 |
0.01, 0.06, 0.07 |
collision, togglebutton, |
1 |
True |
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
control.n.09 --> switch.n.01;
mechanism.n.05 --> control.n.09;
device.n.01 --> mechanism.n.05;
instrumentality.n.03 --> device.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click control.n.09 "/knowledgebase/synsets/control.n.09/" "Synset details page";
class control.n.09 success;
click switch.n.01 "/knowledgebase/synsets/switch.n.01/" "Synset details page";
class switch.n.01 success;
click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page";
class mechanism.n.05 success;
click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page";
class device.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style switch.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
control.n.09 |
Matched |
a mechanism that controls the operation of a machine |
device.n.01 |
Matched |
an instrumentality invented for a particular purpose |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
mechanism.n.05 |
Matched |
device consisting of a piece of machinery; has moving parts that perform some function |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
control.n.09 |
Matched |
a mechanism that controls the operation of a machine |
Children Synsets