stool.n.01

a simple seat without a back or arms



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
taboret-bciekv taboret taboret.n.01 True collision, 2 True
music_stool-bjtbrp music_stool music_stool.n.01 True collision, 2 True
taboret-cgwxtq taboret taboret.n.01 True collision, 2 True
music_stool-dqvlff music_stool music_stool.n.01 True collision, 2 True
taboret-ehaclu taboret taboret.n.01 True collision, 2 True
bar_stool-haaiau bar_stool bar_stool.n.01 True collision, 0 True
footstool-hlnste footstool footstool.n.02 True collision, 2 True
ottoman-hnmndv ottoman footstool.n.01 True collision, 2 True
taboret-hugvml taboret taboret.n.01 True collision, 2 True
taboret-ivtoxu taboret taboret.n.01 True collision, 2 True
ottoman-lsaxch ottoman footstool.n.01 True collision, 2 True
ottoman-miftfy ottoman footstool.n.01 True collision, 6 True
ottoman-mjmkdw ottoman footstool.n.01 True collision, 2 True
footstool-mysfnz footstool footstool.n.02 True collision, 0 True
ottoman-qsnawv ottoman footstool.n.01 True collision, 2 True
music_stool-qwqxew music_stool music_stool.n.01 True collision, 0 True
footstool-sghekm footstool footstool.n.02 True collision, 0 True
taboret-stnoqf taboret taboret.n.01 True collision, 2 True
taboret-vzzmir taboret taboret.n.01 True collision, 0 True
taboret-wjrpwg taboret taboret.n.01 True collision, 2 True
ottoman-wkmbra ottoman footstool.n.01 True collision, 2 True
ottoman-wxodip ottoman footstool.n.01 True collision, 2 True
ottoman-xcmniq ottoman footstool.n.01 True collision, 2 True
ottoman-xcuyiw ottoman footstool.n.01 True collision, 2 True
ottoman-ycfbsd ottoman footstool.n.01 True collision, 4 True
ottoman-ypwkkn ottoman footstool.n.01 True collision, 2 True
taboret-ysrhuw taboret taboret.n.01 True collision, 2 True
taboret-zxoexh taboret taboret.n.01 True collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_invisalign-0 disinfectant.n.01, disinfectant__bottle.n.01, floor.n.01, pencil_box.n.01, rag.n.01, retainer.n.03, sink.n.01, sodium_carbonate.n.01, sodium_carbonate__jar.n.01, stool.n.01, toothbrush.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_0_int, Benevolence_2_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, covered, insource, filled, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_jewels-0 ammonia_water.n.01, ammonia_water__atomizer.n.01, bowl.n.01, diamond.n.01, floor.n.01, sink.n.01, stain.n.01, stool.n.01, toothbrush.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, inside, insource, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_marker_off_a_doll-0 acetone.n.01, acetone__atomizer.n.01, doll.n.01, floor.n.01, ink.n.01, rag.n.01, rubbing_alcohol.n.01, rubbing_alcohol__atomizer.n.01, sink.n.01, sponge.n.01, stool.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, covered, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_suede_gloves-0 floor.n.01, hand_towel.n.01, kid_glove.n.01, stain.n.01, stool.n.01, vinegar.n.01, vinegar__bottle.n.01, Beechwood_0_garden, Beechwood_0_int, Merom_0_garden, Merom_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, covered, filled, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_tweed-0 bucket.n.01, countertop.n.01, floor.n.01, shampoo.n.01, shampoo__bottle.n.01, sink.n.01, sponge.n.01, stain.n.01, stool.n.01, water.n.06, wool_coat.n.01, house_single_floor, covered, insource, filled, ontop, transition, visual substance, physical substance, attachment, cloth,
disinfect_nail_clippers-0 clipper.n.04, disinfectant.n.01, disinfectant__bottle.n.01, floor.n.01, rag.n.01, stool.n.01, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_0_int, Benevolence_2_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, covered, filled, ontop, transition, visual substance, physical substance, attachment, cloth,
wash_your_rings-0 bowl.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, ring.n.08, sink.n.01, stain.n.01, stool.n.01, toothbrush.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_0_int, Benevolence_2_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, covered, insource, ontop, filled, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; seat.n.03 --> stool.n.01; stool.n.01 --> footstool.n.02; stool.n.01 --> bar_stool.n.01; stool.n.01 --> footstool.n.01; stool.n.01 --> taboret.n.01; stool.n.01 --> music_stool.n.01; furniture.n.01 --> seat.n.03; furnishing.n.02 --> furniture.n.01; instrumentality.n.03 --> furnishing.n.02; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click seat.n.03 "/knowledgebase/synsets/seat.n.03/" "Synset details page"; class seat.n.03 success; click stool.n.01 "/knowledgebase/synsets/stool.n.01/" "Synset details page"; class stool.n.01 success; click footstool.n.02 "/knowledgebase/synsets/footstool.n.02/" "Synset details page"; class footstool.n.02 success; click bar_stool.n.01 "/knowledgebase/synsets/bar_stool.n.01/" "Synset details page"; class bar_stool.n.01 success; click footstool.n.01 "/knowledgebase/synsets/footstool.n.01/" "Synset details page"; class footstool.n.01 success; click taboret.n.01 "/knowledgebase/synsets/taboret.n.01/" "Synset details page"; class taboret.n.01 success; click music_stool.n.01 "/knowledgebase/synsets/music_stool.n.01/" "Synset details page"; class music_stool.n.01 success; click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page"; class furniture.n.01 success; click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page"; class furnishing.n.02 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style stool.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable
furniture.n.01 Matched furnishings that make a room or other area ready for occupancy
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
seat.n.03 Matched furniture that is designed for sitting on
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
seat.n.03 Matched furniture that is designed for sitting on

Children Synsets

Name State Definition
bar_stool.n.01 Matched
footstool.n.01 Matched a low seat or a stool to rest the feet of a seated person
footstool.n.02 Matched
music_stool.n.01 Matched a stool for piano players; usually adjustable in height
taboret.n.01 Matched a low stool in the shape of a drum