parsley.n.02

aromatic herb with flat or crinkly leaves that are cut finely and used to garnish food



Directly Mapped Categories

Name Synset Objects
parsley parsley.n.02 12

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
parsley-acotgf parsley parsley.n.02 True 0 True
parsley-bvekjv parsley parsley.n.02 True 0 True
parsley-coghab parsley parsley.n.02 True 0 True
parsley-ipknzh parsley parsley.n.02 True 0 True
parsley-jirtgx parsley parsley.n.02 True 0 True
parsley-kavoif parsley parsley.n.02 True 0 True
parsley-kkgkkd parsley parsley.n.02 True 0 True
parsley-nasgbx parsley parsley.n.02 True 0 True
parsley-nikwgc parsley parsley.n.02 True 0 True
parsley-okmcfy parsley parsley.n.02 True 0 True
parsley-paksij parsley parsley.n.02 True 0 True
parsley-rispvj parsley parsley.n.02 True 0 True

Properties

Property Name
cookable
disinfectable
dustyable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
sliceable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_seafood_stew-0 beefsteak_tomato.n.01, bell_pepper.n.02, cabinet.n.01, carving_knife.n.01, chicken_broth.n.01, chopping_board.n.01, clam.n.03, clove.n.03, countertop.n.01, cup.n.01, electric_refrigerator.n.01, fish_stew.n.01, floor.n.01, marjoram.n.02, marjoram__shaker.n.01, mason_jar.n.01, olive_oil.n.01, olive_oil__bottle.n.01, parsley.n.02, prawn.n.01, scallop.n.02, stockpot.n.01, stove.n.01, tomato_sauce.n.01, tomato_sauce__jar.n.01, tupperware.n.01, Wainscott_0_garden, Wainscott_0_int, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, cooked, filled, inside, future, insource, real, ontop, contains, transition, visual substance, physical substance, attachment, cloth,
make_white_wine_sauce-0 cabinet.n.01, cooked__wine_sauce.n.01, countertop.n.01, cream__carton.n.01, electric_refrigerator.n.01, floor.n.01, flour.n.01, flour__sack.n.01, heavy_cream.n.01, mason_jar.n.01, parsley.n.02, saucepan.n.01, stove.n.01, white_wine.n.01, wine_bottle.n.01, wine_sauce.n.01, Wainscott_0_garden, Wainscott_0_int, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, filled, inside, future, real, ontop, contains, transition, visual substance, physical substance, attachment, cloth,
serving_hors_d_oeuvres-0 cabinet.n.01, cheddar.n.02, electric_refrigerator.n.01, floor.n.01, parsley.n.02, pretzel.n.01, salad.n.01, table.n.02, tray.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Merom_1_int, Wainscott_0_garden, Wainscott_0_int, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, nextto, ontop, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

stove.n.01, stockpot.n.01, washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
fish_stew scallop.n.02, clam.n.03, diced__clove.n.01, prawn.n.01, olive_oil.n.01, parsley.n.02, tomato_sauce.n.01, chicken_broth.n.01, marjoram.n.02, diced__beefsteak_tomato.n.01, diced__bell_pepper.n.01, fish_stew.n.01,
parsley.n.02-slicing parsley.n.02, half__parsley.n.01,
parsley.n.02-washer-cover parsley.n.02, water.n.06, parsley.n.02,

Transition Graph

graph TD; recipe-fish_stew(recipe: fish_stew); scallopn02(scallop.n.02); clamn03(clam.n.03); diced__cloven01(diced__clove.n.01); prawnn01(prawn.n.01); olive_oiln01(olive_oil.n.01); parsleyn02(parsley.n.02); tomato_saucen01(tomato_sauce.n.01); chicken_brothn01(chicken_broth.n.01); marjoramn02(marjoram.n.02); diced__beefsteak_tomaton01(diced__beefsteak_tomato.n.01); diced__bell_peppern01(diced__bell_pepper.n.01); stoven01(stove.n.01); stockpotn01(stockpot.n.01); fish_stewn01(fish_stew.n.01); recipe-parsleyn02-slicing(recipe: parsley.n.02-slicing); half__parsleyn01(half__parsley.n.01); recipe-parsleyn02-washer-cover(recipe: parsley.n.02-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-fish_stew --> fish_stewn01; scallopn02 --> recipe-fish_stew; clamn03 --> recipe-fish_stew; diced__cloven01 --> recipe-fish_stew; prawnn01 --> recipe-fish_stew; olive_oiln01 --> recipe-fish_stew; parsleyn02 --> recipe-fish_stew; parsleyn02 --> recipe-parsleyn02-slicing; parsleyn02 --> recipe-parsleyn02-washer-cover; tomato_saucen01 --> recipe-fish_stew; chicken_brothn01 --> recipe-fish_stew; marjoramn02 --> recipe-fish_stew; diced__beefsteak_tomaton01 --> recipe-fish_stew; diced__bell_peppern01 --> recipe-fish_stew; stoven01 --> recipe-fish_stew; stockpotn01 --> recipe-fish_stew; recipe-parsleyn02-slicing --> half__parsleyn01; recipe-parsleyn02-washer-cover --> watern06; recipe-parsleyn02-washer-cover --> parsleyn02; washern03 --> recipe-parsleyn02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; herb.n.02 --> parsley.n.02; flavorer.n.01 --> herb.n.02; ingredient.n.03 --> flavorer.n.01; foodstuff.n.02 --> ingredient.n.03; food.n.01 --> foodstuff.n.02; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click herb.n.02 "/knowledgebase/synsets/herb.n.02/" "Synset details page"; class herb.n.02 success; click parsley.n.02 "/knowledgebase/synsets/parsley.n.02/" "Synset details page"; class parsley.n.02 success; click flavorer.n.01 "/knowledgebase/synsets/flavorer.n.01/" "Synset details page"; class flavorer.n.01 success; click ingredient.n.03 "/knowledgebase/synsets/ingredient.n.03/" "Synset details page"; class ingredient.n.03 success; click foodstuff.n.02 "/knowledgebase/synsets/foodstuff.n.02/" "Synset details page"; class foodstuff.n.02 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style parsley.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
flavorer.n.01 Matched something added to food primarily for the savor it imparts
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
foodstuff.n.02 Matched a substance that can be used or prepared for use as food
herb.n.02 Matched aromatic potherb used in cookery for its savory qualities
ingredient.n.03 Matched food that is a component of a mixture in cooking
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
herb.n.02 Matched aromatic potherb used in cookery for its savory qualities

Children Synsets

Name State Definition