armor plate that protects the head
Name | Synset | Objects |
---|---|---|
work_helmet | helmet.n.01 | 1 |
Object | Category | Synset | Task Relevant | Meta Links | Used Rooms | Ready? |
---|
Object | Category | Synset | Task Relevant | Meta Links | Used Rooms | Ready? |
---|---|---|---|---|---|---|
work_helmet-goovzq | work_helmet | helmet.n.01 | True | collision, | 0 | True |
Property Name |
---|
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Usage Type | Status |
---|---|
Used as Substance | NO |
Used as Non-Substance | YES |
Used as Fillable | NO |
Used in Predicate | inside |
Used in Predicate | nextto |
Used in Predicate | ontop |
Task Name | Synsets | Matched Scenes | Predicates | Required Features |
---|---|---|---|---|
organizing_skating_stuff-0 | bed.n.01, floor.n.01, helmet.n.01, hockey_stick.n.01, ice_skate.n.01, lace.n.01, puck.n.02, toy_box.n.01, | Beechwood_1_int, Benevolence_2_int, Ihlen_1_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, gates_bedroom, hotel_suite_large, hotel_suite_small, house_double_floor_upper, house_single_floor, | ontop, nextto, inside, | transition, visual substance, physical substance, attachment, cloth, |
packing_sports_equipment_into_car-0 | car.n.01, driveway.n.01, floor.n.01, helmet.n.01, lawn.n.01, sock.n.01, sports_equipment.n.01, tree.n.01, | Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, | ontop, inside, | transition, visual substance, physical substance, attachment, cloth, |
putting_bike_in_garage-0 | bicycle.n.01, car.n.01, door.n.01, floor.n.01, helmet.n.01, | house_double_floor_lower, house_single_floor, | ontop, nextto, | transition, visual substance, physical substance, attachment, cloth, |
Transition Name | Input Synsets | Machine Synsets | Output Synsets |
---|---|---|---|
helmet.n.01-washer-cover | helmet.n.01, | washer.n.03, | helmet.n.01, water.n.06, |
Name | State | Definition |
---|---|---|
armor_plate.n.01 | Matched | specially hardened steel plate used to protect fortifications or vehicles from enemy fire |
artifact.n.01 | Matched | a man-made object taken as a whole |
covering.n.02 | Matched | an artifact that covers something else (usually to protect or shelter or conceal it) |
entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
object.n.01 | Matched | a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 | Matched | an entity that has physical existence |
plate.n.14 | Matched | a metal sheathing of uniform thickness (such as the shield attached to an artillery piece to protect the gunners) |
protective_covering.n.01 | Matched | a covering that is intend to protect from damage or injury |
shield.n.01 | Matched | a protective covering or structure |
whole.n.02 | Matched | an assemblage of parts that is regarded as a single entity |
Name | State | Definition |
---|---|---|
armor_plate.n.01 | Matched | specially hardened steel plate used to protect fortifications or vehicles from enemy fire |
Name | State | Definition |
---|