lamp.n.01
an artificial source of visible illumination
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
source_of_illumination.n.01 --> lamp.n.01;
lamp.n.01 --> spotlight.n.02;
lamp.n.01 --> spirit_lamp.n.01;
lamp.n.01 --> lantern.n.01;
lamp.n.01 --> candle.n.01;
lamp.n.01 --> electric_lamp.n.01;
lantern.n.01 --> paper_lantern.n.01;
lantern.n.01 --> glass_lantern.n.01;
candle.n.01 --> beeswax_candle.n.01;
candle.n.01 --> dip.n.07;
candle.n.01 --> pillar_candle.n.01;
electric_lamp.n.01 --> broken__light_bulb.n.01;
electric_lamp.n.01 --> flashlight.n.01;
electric_lamp.n.01 --> light_bulb.n.01;
device.n.01 --> source_of_illumination.n.01;
instrumentality.n.03 --> device.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click source_of_illumination.n.01 "/knowledgebase/synsets/source_of_illumination.n.01/" "Synset details page";
class source_of_illumination.n.01 success;
click lamp.n.01 "/knowledgebase/synsets/lamp.n.01/" "Synset details page";
class lamp.n.01 success;
click spotlight.n.02 "/knowledgebase/synsets/spotlight.n.02/" "Synset details page";
class spotlight.n.02 success;
click spirit_lamp.n.01 "/knowledgebase/synsets/spirit_lamp.n.01/" "Synset details page";
class spirit_lamp.n.01 success;
click lantern.n.01 "/knowledgebase/synsets/lantern.n.01/" "Synset details page";
class lantern.n.01 success;
click candle.n.01 "/knowledgebase/synsets/candle.n.01/" "Synset details page";
class candle.n.01 success;
click electric_lamp.n.01 "/knowledgebase/synsets/electric_lamp.n.01/" "Synset details page";
class electric_lamp.n.01 success;
click broken__light_bulb.n.01 "/knowledgebase/synsets/broken__light_bulb.n.01/" "Synset details page";
class broken__light_bulb.n.01 success;
click flashlight.n.01 "/knowledgebase/synsets/flashlight.n.01/" "Synset details page";
class flashlight.n.01 success;
click light_bulb.n.01 "/knowledgebase/synsets/light_bulb.n.01/" "Synset details page";
class light_bulb.n.01 success;
click beeswax_candle.n.01 "/knowledgebase/synsets/beeswax_candle.n.01/" "Synset details page";
class beeswax_candle.n.01 success;
click dip.n.07 "/knowledgebase/synsets/dip.n.07/" "Synset details page";
class dip.n.07 success;
click pillar_candle.n.01 "/knowledgebase/synsets/pillar_candle.n.01/" "Synset details page";
class pillar_candle.n.01 success;
click paper_lantern.n.01 "/knowledgebase/synsets/paper_lantern.n.01/" "Synset details page";
class paper_lantern.n.01 success;
click glass_lantern.n.01 "/knowledgebase/synsets/glass_lantern.n.01/" "Synset details page";
class glass_lantern.n.01 success;
click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page";
class device.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style lamp.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
device.n.01 |
Matched |
an instrumentality invented for a particular purpose |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
source_of_illumination.n.01 |
Matched |
any device serving as a source of visible electromagnetic radiation |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets
Name |
State |
Definition |
candle.n.01 |
Matched |
stick of wax with a wick in the middle |
electric_lamp.n.01 |
Matched |
a lamp powered by electricity |
lantern.n.01 |
Matched |
light in a transparent protective case |
spirit_lamp.n.01 |
Matched |
a lamp that burns a volatile liquid fuel such as alcohol |
spotlight.n.02 |
Matched |
a lamp that produces a strong beam of light to illuminate a restricted area; used to focus attention of a stage performer |