blanket.n.01

bedding that keeps a person warm in bed



Directly Mapped Categories

Name Synset Objects
blanket blanket.n.01 6

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
blanket-corgks blanket blanket.n.01 True collision, 2 True
blanket-dnypbe blanket blanket.n.01 True collision, 2 True
blanket-uksirc blanket blanket.n.01 True collision, 2 True
blanket-uwbyty blanket blanket.n.01 True collision, 2 True
blanket-vwzlnn blanket blanket.n.01 True collision, 2 True
blanket-yscwot blanket blanket.n.01 True collision, 2 True

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate folded
Used in Predicate inside
Used in Predicate ontop
Used in Predicate overlaid

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
making_the_bed-0 bed.n.01, blanket.n.01, floor.n.01, pillow.n.01, Beechwood_1_int, Benevolence_2_int, Ihlen_1_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, gates_bedroom, hotel_suite_large, hotel_suite_small, house_double_floor_upper, house_single_floor, overlaid, ontop, transition, visual substance, physical substance, attachment, cloth,
packing_moving_van-0 blanket.n.01, carton.n.02, chair.n.01, floor.n.01, mattress.n.01, pickup.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, open, ontop, transition, visual substance, physical substance, attachment, cloth,
packing_picnic_into_car-0 beer_bottle.n.01, blanket.n.01, bottle__of__sunscreen.n.01, car.n.01, carving_knife.n.01, cupcake.n.01, driveway.n.01, floor.n.01, paper_towel.n.01, water_bottle.n.01, wicker_basket.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
setting_up_bedroom_for_guest-0 bed.n.01, blanket.n.01, floor.n.01, pillow.n.01, Beechwood_1_int, Benevolence_2_int, Ihlen_1_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, gates_bedroom, hotel_suite_large, hotel_suite_small, house_double_floor_upper, house_single_floor, overlaid, ontop, transition, visual substance, physical substance, attachment, cloth,
setup_a_baby_crib-0 blanket.n.01, cabinet.n.01, crib.n.01, doll.n.01, floor.n.01, teddy.n.01, Beechwood_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
sorting_items_for_garage_sale-0 ball.n.01, blanket.n.01, bookcase.n.01, coat.n.01, cooking_utensil.n.01, floor.n.01, gummed_label.n.01, gym_shoe.n.01, packing_box.n.02, tennis_racket.n.01, textbook.n.01, toaster.n.02, Ihlen_0_int, inside, ontop, folded, transition, visual substance, physical substance, attachment, cloth,
unpacking_moving_van-0 bed.n.01, blanket.n.01, cabinet.n.01, carton.n.02, floor.n.01, pan.n.01, pickup.n.01, saucepot.n.01, house_single_floor, inside, ontop, folded, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
blanket.n.01-washer-saturate-cover blanket.n.01, water.n.06, blanket.n.01,

Transition Graph

graph TD; recipe-blanketn01-washer-saturate-cover(recipe: blanket.n.01-washer-saturate-cover); blanketn01(blanket.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-blanketn01-washer-saturate-cover --> watern06; recipe-blanketn01-washer-saturate-cover --> blanketn01; blanketn01 --> recipe-blanketn01-washer-saturate-cover; washern03 --> recipe-blanketn01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; bedclothes.n.01 --> blanket.n.01; cloth_covering.n.01 --> bedclothes.n.01; covering.n.02 --> cloth_covering.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click bedclothes.n.01 "/knowledgebase/synsets/bedclothes.n.01/" "Synset details page"; class bedclothes.n.01 success; click blanket.n.01 "/knowledgebase/synsets/blanket.n.01/" "Synset details page"; class blanket.n.01 success; click cloth_covering.n.01 "/knowledgebase/synsets/cloth_covering.n.01/" "Synset details page"; class cloth_covering.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style blanket.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
bedclothes.n.01 Matched coverings that are used on a bed
cloth_covering.n.01 Matched a covering made of cloth
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
bedclothes.n.01 Matched coverings that are used on a bed

Children Synsets

Name State Definition