bicycle.n.01

a wheeled vehicle that has two wheels and is moved by foot pedals



Directly Mapped Categories

Name Synset Objects
bicycle bicycle.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
bicycle-fjvlyf bicycle bicycle.n.01 True 4 True
bicycle-xjumcf bicycle bicycle.n.01 True 2 True

Properties

Property Name
attachable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate attached
Used in Predicate covered
Used in Predicate nextto
Used in Predicate ontop
Used in Predicate overlaid

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_bicycle_chain-0 bicycle.n.01, dirt.n.02, floor.n.01, glove.n.02, grease.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, rag.n.01, toothbrush.n.01, Beechwood_0_garden, Beechwood_0_int, Merom_0_garden, Merom_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, covered, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
de_clutter_your_garage-0 ashcan.n.01, bicycle.n.01, bookcase.n.01, cabinet.n.01, carton.n.02, door.n.01, floor.n.01, hockey_stick.n.01, shovel.n.01, ski.n.01, tennis_racket.n.01, inside, ontop, nextto, transition, visual substance, physical substance, attachment, cloth,
hang_a_bike_on_the_wall-0 bicycle.n.01, bicycle_rack.n.01, floor.n.01, wall_nail.n.01, house_double_floor_lower, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
putting_away_bicycles-0 bicycle.n.01, driveway.n.01, floor.n.01, tarpaulin.n.01, house_double_floor_lower, house_single_floor, ontop, overlaid, transition, visual substance, physical substance, attachment, cloth,
putting_bike_in_garage-0 bicycle.n.01, car.n.01, door.n.01, floor.n.01, helmet.n.01, house_double_floor_lower, house_single_floor, ontop, nextto, transition, visual substance, physical substance, attachment, cloth,
unpacking_recreational_vehicle_for_trip-0 bicycle.n.01, bicycle_rack.n.01, bookcase.n.01, floor.n.01, recreational_vehicle.n.01, ontop, attached, nextto, transition, visual substance, physical substance, attachment, cloth,
wash_your_bike-0 bicycle.n.01, bucket.n.01, driveway.n.01, dust.n.01, floor.n.01, lawn.n.01, liquid_soap.n.01, rag.n.01, scrub_brush.n.01, stain.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, ontop, filled, insource, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; wheeled_vehicle.n.01 --> bicycle.n.01; container.n.01 --> wheeled_vehicle.n.01; vehicle.n.01 --> wheeled_vehicle.n.01; conveyance.n.03 --> vehicle.n.01; instrumentality.n.03 --> conveyance.n.03; instrumentality.n.03 --> container.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click wheeled_vehicle.n.01 "/knowledgebase/synsets/wheeled_vehicle.n.01/" "Synset details page"; class wheeled_vehicle.n.01 success; click bicycle.n.01 "/knowledgebase/synsets/bicycle.n.01/" "Synset details page"; class bicycle.n.01 success; click container.n.01 "/knowledgebase/synsets/container.n.01/" "Synset details page"; class container.n.01 success; click vehicle.n.01 "/knowledgebase/synsets/vehicle.n.01/" "Synset details page"; class vehicle.n.01 success; click conveyance.n.03 "/knowledgebase/synsets/conveyance.n.03/" "Synset details page"; class conveyance.n.03 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style bicycle.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
container.n.01 Matched any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another)
conveyance.n.03 Matched something that serves as a means of transportation
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
vehicle.n.01 Matched a conveyance that transports people or objects
wheeled_vehicle.n.01 Matched a vehicle that moves on wheels and usually has a container for transporting things or people
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
wheeled_vehicle.n.01 Matched a vehicle that moves on wheels and usually has a container for transporting things or people

Children Synsets

Name State Definition