water_your_lawn_efficiently-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem water_your_lawn_efficiently-0)
    (:domain omnigibson)

    (:objects
        lawn.n.01_1 - lawn.n.01
        floor.n.01_1 - floor.n.01
        watering_can.n.01_1 - watering_can.n.01
        water.n.06_1 - water.n.06
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop watering_can.n.01_1 floor.n.01_1) 
        (insource watering_can.n.01_1 water.n.06_1)
        (not 
            (covered lawn.n.01_1 water.n.06_1)
        ) 
        (inroom floor.n.01_1 garden) 
        (inroom lawn.n.01_1 garden) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (covered ?lawn.n.01_1 ?water.n.06_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;