washing_walls-0


Required Synsets

Name State Definition
dirt.n.02 Substance the state of being covered with unclean things
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
scrub_brush.n.01 Matched a brush with short stiff bristles for heavy cleaning
wall.n.01 Matched an architectural partition with a height and length greater than its thickness; used to divide or enclose an area or to support another structure
water.n.06 Substance a liquid necessary for the life of most animals and plants
watering_can.n.01 Matched a container with a handle and a spout with a perforated nozzle; used to sprinkle water over plants

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable garden: garden_0 is missing 1 wall.n.01.
Beechwood_0_int Unmatched Cannot find suitable garden.
Beechwood_1_int Unmatched Cannot find suitable garden.
Benevolence_0_int Unmatched Cannot find suitable garden.
Benevolence_1_int Unmatched Cannot find suitable garden.
Benevolence_2_int Unmatched Cannot find suitable garden.
Ihlen_0_int Unmatched Cannot find suitable garden.
Ihlen_1_int Unmatched Cannot find suitable garden.
Merom_0_garden Unmatched Cannot find suitable garden: garden_0 is missing 1 wall.n.01.
Merom_0_int Unmatched Cannot find suitable garden.
Merom_1_int Unmatched Cannot find suitable garden.
Pomaria_0_garden Ready
Pomaria_0_int Unmatched Cannot find suitable garden.
Pomaria_1_int Unmatched Cannot find suitable garden.
Pomaria_2_int Unmatched Cannot find suitable garden.
Rs_garden Unmatched Cannot find suitable garden: garden_0 is missing 1 wall.n.01.
Rs_int Unmatched Cannot find suitable garden.
Wainscott_0_garden Unmatched Cannot find suitable garden: garden_0 is missing 1 wall.n.01.
Wainscott_0_int Unmatched Cannot find suitable garden.
Wainscott_1_int Unmatched Cannot find suitable garden.
gates_bedroom Unmatched Cannot find suitable garden.
grocery_store_asian Unmatched Cannot find suitable garden.
grocery_store_cafe Unmatched Cannot find suitable garden.
grocery_store_convenience Unmatched Cannot find suitable garden.
grocery_store_half_stocked Unmatched Cannot find suitable garden.
hall_arch_wood Unmatched Cannot find suitable garden.
hall_conference_large Unmatched Cannot find suitable garden.
hall_glass_ceiling Unmatched Cannot find suitable garden.
hall_train_station Unmatched Cannot find suitable garden.
hotel_gym_spa Unmatched Cannot find suitable garden.
hotel_suite_large Unmatched Cannot find suitable garden.
hotel_suite_small Unmatched Cannot find suitable garden.
house_double_floor_lower Unmatched Cannot find suitable garden: garden_0 is missing 1 wall.n.01.
house_double_floor_upper Unmatched Cannot find suitable garden.
house_single_floor Ready
office_bike Unmatched Cannot find suitable garden.
office_cubicles_left Unmatched Cannot find suitable garden.
office_cubicles_right Unmatched Cannot find suitable garden.
office_large Unmatched Cannot find suitable garden.
office_vendor_machine Unmatched Cannot find suitable garden.
restaurant_asian Unmatched Cannot find suitable garden.
restaurant_brunch Unmatched Cannot find suitable garden.
restaurant_cafeteria Unmatched Cannot find suitable garden.
restaurant_diner Unmatched Cannot find suitable garden.
restaurant_hotel Unmatched Cannot find suitable garden.
restaurant_urban Unmatched Cannot find suitable garden.
school_biology Unmatched Cannot find suitable garden.
school_chemistry Unmatched Cannot find suitable garden.
school_computer_lab_and_infirmary Unmatched Cannot find suitable garden.
school_geography Unmatched Cannot find suitable garden.
school_gym Unmatched Cannot find suitable garden.

Full Definition

(define (problem washing_walls-0)
    (:domain omnigibson)

    (:objects
        wall.n.01_1 - wall.n.01
        floor.n.01_1 - floor.n.01
        scrub_brush.n.01_1 - scrub_brush.n.01
        dirt.n.02_1 - dirt.n.02
        water.n.06_1 - water.n.06
        watering_can.n.01_1 - watering_can.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (covered wall.n.01_1 dirt.n.02_1) 
        (ontop scrub_brush.n.01_1 floor.n.01_1) 
        (ontop watering_can.n.01_1 floor.n.01_1)
        (insource watering_can.n.01_1 water.n.06_1)
        (inroom floor.n.01_1 garden) 
        (inroom wall.n.01_1 garden) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (and 
                (not 
                    (covered wall.n.01_1 dirt.n.02_1)
                ) 
            )
        )
    )
)

  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;