sweeping_floors-0


Required Synsets

Name State Definition
broom.n.01 Matched a cleaning implement for sweeping; bundle of straws or twigs attached to a long handle
dust.n.01 Substance fine powdery material such as dry earth or pollen that can be blown about in the air
dustpan.n.02 Matched a short-handled receptacle into which dust can be swept
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
rug.n.01 Matched floor covering consisting of a piece of thick heavy fabric (usually with nap or pile)

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Ready
Beechwood_1_int Ready
Benevolence_0_int Ready
Benevolence_1_int Unmatched Cannot find suitable bathroom.
Benevolence_2_int Ready
Ihlen_0_int Ready
Ihlen_1_int Ready
Merom_0_garden Ready
Merom_0_int Ready
Merom_1_int Ready
Pomaria_0_garden Ready
Pomaria_0_int Ready
Pomaria_1_int Ready
Pomaria_2_int Ready
Rs_garden Ready
Rs_int Ready
Wainscott_0_garden Ready
Wainscott_0_int Ready
Wainscott_1_int Ready
gates_bedroom Unmatched Cannot find suitable bathroom.
grocery_store_asian Ready
grocery_store_cafe Ready
grocery_store_convenience Ready
grocery_store_half_stocked Ready
hall_arch_wood Ready
hall_conference_large Ready
hall_glass_ceiling Ready
hall_train_station Ready
hotel_gym_spa Ready
hotel_suite_large Ready
hotel_suite_small Ready
house_double_floor_lower Ready
house_double_floor_upper Ready
house_single_floor Ready
office_bike Unmatched Cannot find suitable bathroom.
office_cubicles_left Ready
office_cubicles_right Ready
office_large Ready
office_vendor_machine Ready
restaurant_asian Ready
restaurant_brunch Ready
restaurant_cafeteria Ready
restaurant_diner Ready
restaurant_hotel Ready
restaurant_urban Ready
school_biology Ready
school_chemistry Ready
school_computer_lab_and_infirmary Ready
school_geography Ready
school_gym Ready

Full Definition

(define (problem sweeping_floors-0)
    (:domain omnigibson)

    (:objects
        dust.n.01_1 - dust.n.01
        floor.n.01_1 - floor.n.01
        rug.n.01_1 - rug.n.01
        broom.n.01_1 - broom.n.01
        dustpan.n.02_1 - dustpan.n.02
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (covered floor.n.01_1 dust.n.01_1) 
        (covered rug.n.01_1 dust.n.01_1) 
        (ontop rug.n.01_1 floor.n.01_1) 
        (unfolded rug.n.01_1)
        (ontop broom.n.01_1 floor.n.01_1) 
        (ontop dustpan.n.02_1 floor.n.01_1) 
        (inroom floor.n.01_1 bathroom) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not 
                (covered ?floor.n.01_1 ?dust.n.01_1)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;