remove_scorch_marks-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem remove_scorch_marks-0)
    (:domain omnigibson)

    (:objects
        emery_paper.n.01_1 - emery_paper.n.01
        sink.n.01_1 - sink.n.01
        vinegar.n.01_1 - vinegar.n.01
        vinegar__bottle.n.01_1 - vinegar__bottle.n.01
        jersey.n.03_1 - jersey.n.03
        stain.n.01_1 - stain.n.01
        water.n.06_1 - water.n.06
        cabinet.n.01_1 - cabinet.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (inside emery_paper.n.01_1 cabinet.n.01_1) 
        (filled vinegar__bottle.n.01_1 vinegar.n.01_1)
        (inside vinegar__bottle.n.01_1 cabinet.n.01_1) 
        (ontop jersey.n.03_1 floor.n.01_1) 
        (covered jersey.n.03_1 stain.n.01_1) 
        (insource sink.n.01_1 water.n.06_1) 
        (inroom cabinet.n.01_1 utility_room) 
        (inroom sink.n.01_1 utility_room) 
        (inroom floor.n.01_1 utility_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not 
                (covered ?jersey.n.03_1 ?stain.n.01_1)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;