putting_laundry_in_drawer-0


Required Synsets

Name State Definition
bed.n.01 Matched a piece of furniture that provides a place to sleep
cabinet.n.01 Matched a piece of furniture resembling a cupboard with doors and shelves and drawers; for storage or display
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
short_pants.n.01 Matched trousers that end at or above the knee
tank_top.n.01 Matched a tight-fitting sleeveless shirt with wide shoulder straps and low neck and no front opening; often worn over a shirt or blouse

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable bedroom.
Beechwood_0_int Unmatched Cannot find suitable bedroom.
Beechwood_1_int Ready
Benevolence_0_int Unmatched Cannot find suitable bedroom.
Benevolence_1_int Unmatched Cannot find suitable bedroom.
Benevolence_2_int Ready
Ihlen_0_int Unmatched Cannot find suitable bedroom.
Ihlen_1_int Ready
Merom_0_garden Unmatched Cannot find suitable bedroom.
Merom_0_int Unmatched Cannot find suitable bedroom.
Merom_1_int Ready
Pomaria_0_garden Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01; bedroom_1 is missing 1 cabinet.n.01.
Pomaria_0_int Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01; bedroom_1 is missing 1 cabinet.n.01.
Pomaria_1_int Unmatched Cannot find suitable bedroom.
Pomaria_2_int Ready
Rs_garden Ready
Rs_int Ready
Wainscott_0_garden Ready
Wainscott_0_int Ready
Wainscott_1_int Ready
gates_bedroom Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01.
grocery_store_asian Unmatched Cannot find suitable bedroom.
grocery_store_cafe Unmatched Cannot find suitable bedroom.
grocery_store_convenience Unmatched Cannot find suitable bedroom.
grocery_store_half_stocked Unmatched Cannot find suitable bedroom.
hall_arch_wood Unmatched Cannot find suitable bedroom.
hall_conference_large Unmatched Cannot find suitable bedroom.
hall_glass_ceiling Unmatched Cannot find suitable bedroom.
hall_train_station Unmatched Cannot find suitable bedroom.
hotel_gym_spa Unmatched Cannot find suitable bedroom.
hotel_suite_large Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01.
hotel_suite_small Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01.
house_double_floor_lower Unmatched Cannot find suitable bedroom.
house_double_floor_upper Ready
house_single_floor Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01.
office_bike Unmatched Cannot find suitable bedroom.
office_cubicles_left Unmatched Cannot find suitable bedroom.
office_cubicles_right Unmatched Cannot find suitable bedroom.
office_large Unmatched Cannot find suitable bedroom.
office_vendor_machine Unmatched Cannot find suitable bedroom.
restaurant_asian Unmatched Cannot find suitable bedroom.
restaurant_brunch Unmatched Cannot find suitable bedroom.
restaurant_cafeteria Unmatched Cannot find suitable bedroom.
restaurant_diner Unmatched Cannot find suitable bedroom.
restaurant_hotel Unmatched Cannot find suitable bedroom.
restaurant_urban Unmatched Cannot find suitable bedroom.
school_biology Unmatched Cannot find suitable bedroom.
school_chemistry Unmatched Cannot find suitable bedroom.
school_computer_lab_and_infirmary Unmatched Cannot find suitable bedroom.
school_geography Unmatched Cannot find suitable bedroom.
school_gym Unmatched Cannot find suitable bedroom.

Full Definition

(define (problem putting_laundry_in_drawer-0)
    (:domain omnigibson)

    (:objects
        bed.n.01_1 - bed.n.01
        floor.n.01_1 - floor.n.01
        short_pants.n.01_1 - short_pants.n.01
        tank_top.n.01_1 tank_top.n.01_2 - tank_top.n.01
        cabinet.n.01_1 - cabinet.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop short_pants.n.01_1 bed.n.01_1)
        (ontop tank_top.n.01_1 bed.n.01_1)
        (ontop tank_top.n.01_2 bed.n.01_1) 
        (inroom bed.n.01_1 bedroom)
        (inroom floor.n.01_1 bedroom)
        (inroom cabinet.n.01_1 bedroom)
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (exists
                (?cabinet.n.01 - cabinet.n.01)
                (inside ?short_pants.n.01_1 ?cabinet.n.01)
            )
            (folded ?short_pants.n.01_1)
            (forall
                (?tank_top.n.01 - tank_top.n.01) 
                (and
                    (exists 
                        (?cabinet.n.01 - cabinet.n.01)
                        (inside ?tank_top.n.01 ?cabinet.n.01)   
                    )
                    (folded ?tank_top.n.01)             
                )
            ) 
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;