putting_away_yard_equipment-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem putting_away_yard_equipment-0)
    (:domain omnigibson)

    (:objects
        floor.n.01_1 - floor.n.01
        hoe.n.01_1 - hoe.n.01
        rake.n.03_1 - rake.n.03
        shears.n.01_1 - shears.n.01
        trowel.n.01_1 - trowel.n.01
        shovel.n.01_1 - shovel.n.01
        toolbox.n.01_1 - toolbox.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop hoe.n.01_1 floor.n.01_1) 
        (ontop rake.n.03_1 floor.n.01_1) 
        (ontop shears.n.01_1 floor.n.01_1) 
        (ontop trowel.n.01_1 floor.n.01_1) 
        (ontop shovel.n.01_1 floor.n.01_1) 
        (ontop toolbox.n.01_1 floor.n.01_1)
        (ontop agent.n.01_1 floor.n.01_1) 
        (inroom floor.n.01_1 garden)
    )
    
    (:goal 
        (and 
            (nextto ?hoe.n.01_1 ?toolbox.n.01_1) 
            (nextto ?rake.n.03_1 ?toolbox.n.01_1) 
            (nextto ?shovel.n.01_1 ?toolbox.n.01_1)
            (inside ?shears.n.01_1 ?toolbox.n.01_1) 
            (inside ?trowel.n.01_1 ?toolbox.n.01_1) 
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;