preparing_clothes_for_the_next_day-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem preparing_clothes_for_the_next_day-0)
    (:domain omnigibson)

    (:objects
        coat.n.01_1 - coat.n.01
        wardrobe.n.01_1 - wardrobe.n.01
        boot.n.01_1 boot.n.01_2 - boot.n.01
        trouser.n.01_1 - trouser.n.01
        cedar_chest.n.01_1 - cedar_chest.n.01
        bed.n.01_1 - bed.n.01
        wallet.n.01_1 - wallet.n.01
        floor.n.01_1 floor.n.01_2 - floor.n.01
        agent.n.01_1 - agent.n.01
    )

    (:init 
        (inside coat.n.01_1 wardrobe.n.01_1)
        (ontop boot.n.01_1 floor.n.01_1)
        (ontop boot.n.01_2 floor.n.01_1)
        (inside trouser.n.01_1 wardrobe.n.01_1)
        (inside wallet.n.01_1 cedar_chest.n.01_1)
        (inroom wardrobe.n.01_1 closet)
        (ontop cedar_chest.n.01_1 floor.n.01_1) 
        (inroom floor.n.01_1 closet)
        (inroom floor.n.01_2 childs_room) 
        (inroom bed.n.01_1 childs_room)
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (ontop ?coat.n.01_1 ?bed.n.01_1)
            (ontop ?trouser.n.01_1 ?bed.n.01_1)
            (forall
                (?boot.n.01 - boot.n.01)
                (ontop ?boot.n.01 ?floor.n.01_2)
            )
            (ontop ?wallet.n.01_1 ?bed.n.01_1)
        )
    )
)

  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;