pouring_water_in_a_glass-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
Full Definition
(define (problem pouring_water_in_a_glass-0)
(:domain omnigibson)
(:objects
pitcher.n.02_1 - pitcher.n.02
countertop.n.01_1 - countertop.n.01
water.n.06_1 - water.n.06
water_glass.n.02_1 - water_glass.n.02
cabinet.n.01_1 - cabinet.n.01
floor.n.01_1 - floor.n.01
agent.n.01_1 - agent.n.01
)
(:init
(ontop pitcher.n.02_1 countertop.n.01_1)
(filled pitcher.n.02_1 water.n.06_1)
(inside water_glass.n.02_1 cabinet.n.01_1)
(inroom cabinet.n.01_1 kitchen)
(inroom countertop.n.01_1 kitchen)
(inroom floor.n.01_1 kitchen)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(ontop ?water_glass.n.02_1 ?countertop.n.01_1)
(filled ?water_glass.n.02_1 ?water.n.06_1)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;