polish_rocks-0


Required Synsets

Name State Definition
coffee_table.n.01 Matched low table where magazines can be placed and coffee or cocktails are served
dust.n.01 Substance fine powdery material such as dry earth or pollen that can be blown about in the air
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
pebble.n.01 Matched a small smooth rounded rock
polish.n.03 Substance a preparation used in polishing
polish__bottle.n.01 Matched
rag.n.01 Matched a small piece of cloth or paper

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Unmatched Cannot find suitable garden.
Beechwood_1_int Unmatched Cannot find suitable garden.
Benevolence_0_int Unmatched Cannot find suitable garden.
Benevolence_1_int Unmatched Cannot find suitable garden.
Benevolence_2_int Unmatched Cannot find suitable garden.
Ihlen_0_int Unmatched Cannot find suitable garden.
Ihlen_1_int Unmatched Cannot find suitable garden.
Merom_0_garden Ready
Merom_0_int Unmatched Cannot find suitable garden.
Merom_1_int Unmatched Cannot find suitable garden.
Pomaria_0_garden Ready
Pomaria_0_int Unmatched Cannot find suitable garden.
Pomaria_1_int Unmatched Cannot find suitable garden.
Pomaria_2_int Unmatched Cannot find suitable garden.
Rs_garden Ready
Rs_int Unmatched Cannot find suitable garden.
Wainscott_0_garden Ready
Wainscott_0_int Unmatched Cannot find suitable garden.
Wainscott_1_int Unmatched Cannot find suitable garden.
gates_bedroom Unmatched Cannot find suitable garden.
grocery_store_asian Unmatched Cannot find suitable garden.
grocery_store_cafe Unmatched Cannot find suitable garden.
grocery_store_convenience Unmatched Cannot find suitable garden.
grocery_store_half_stocked Unmatched Cannot find suitable garden.
hall_arch_wood Unmatched Cannot find suitable garden.
hall_conference_large Unmatched Cannot find suitable garden.
hall_glass_ceiling Unmatched Cannot find suitable garden.
hall_train_station Unmatched Cannot find suitable garden.
hotel_gym_spa Unmatched Cannot find suitable garden.
hotel_suite_large Unmatched Cannot find suitable garden.
hotel_suite_small Unmatched Cannot find suitable garden.
house_double_floor_lower Unmatched Cannot find suitable garden: garden_0 is missing 1 coffee_table.n.01.
house_double_floor_upper Unmatched Cannot find suitable garden.
house_single_floor Ready
office_bike Unmatched Cannot find suitable garden.
office_cubicles_left Unmatched Cannot find suitable garden.
office_cubicles_right Unmatched Cannot find suitable garden.
office_large Unmatched Cannot find suitable garden.
office_vendor_machine Unmatched Cannot find suitable garden.
restaurant_asian Unmatched Cannot find suitable garden.
restaurant_brunch Unmatched Cannot find suitable garden.
restaurant_cafeteria Unmatched Cannot find suitable garden.
restaurant_diner Unmatched Cannot find suitable garden.
restaurant_hotel Unmatched Cannot find suitable garden.
restaurant_urban Unmatched Cannot find suitable garden.
school_biology Unmatched Cannot find suitable garden.
school_chemistry Unmatched Cannot find suitable garden.
school_computer_lab_and_infirmary Unmatched Cannot find suitable garden.
school_geography Unmatched Cannot find suitable garden.
school_gym Unmatched Cannot find suitable garden.

Full Definition

(define (problem polish_rocks-0)
    (:domain omnigibson)

    (:objects
     	pebble.n.01_1 - pebble.n.01
    	coffee_table.n.01_1 - coffee_table.n.01
    	polish.n.03_1 - polish.n.03
    	polish__bottle.n.01_1 - polish__bottle.n.01
    	rag.n.01_1 - rag.n.01
    	dust.n.01_1 - dust.n.01
    	floor.n.01_1 - floor.n.01
    	agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop pebble.n.01_1 coffee_table.n.01_1) 
        (filled polish__bottle.n.01_1 polish.n.03_1) 
        (ontop polish__bottle.n.01_1 coffee_table.n.01_1) 
        (ontop rag.n.01_1 coffee_table.n.01_1) 
        (covered pebble.n.01_1 dust.n.01_1) 
        (inroom coffee_table.n.01_1 garden) 
        (inroom floor.n.01_1 garden) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not 
                (covered ?pebble.n.01_1 ?dust.n.01_1)
            )
            (covered ?pebble.n.01_1 ?polish.n.03_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;