pack_for_the_pool-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
Full Definition
(define (problem pack_for_the_pool-0)
(:domain omnigibson)
(:objects
money.n.01_1 - money.n.01
coffee_table.n.01_1 - coffee_table.n.01
lip_balm.n.01_1 - lip_balm.n.01
bath_towel.n.01_1 bath_towel.n.01_2 - bath_towel.n.01
sofa.n.01_1 - sofa.n.01
cooler.n.01_1 - cooler.n.01
swimsuit.n.01_1 - swimsuit.n.01
life_jacket.n.01_1 - life_jacket.n.01
duffel_bag.n.01_1 - duffel_bag.n.01
cabinet.n.01_1 - cabinet.n.01
water_bottle.n.01_1 water_bottle.n.01_2 - water_bottle.n.01
shoulder_bag.n.01_1 - shoulder_bag.n.01
floor.n.01_1 - floor.n.01
agent.n.01_1 - agent.n.01
)
(:init
(ontop money.n.01_1 coffee_table.n.01_1)
(ontop lip_balm.n.01_1 coffee_table.n.01_1)
(ontop bath_towel.n.01_1 sofa.n.01_1)
(ontop bath_towel.n.01_2 sofa.n.01_1)
(ontop cooler.n.01_1 sofa.n.01_1)
(ontop swimsuit.n.01_1 sofa.n.01_1)
(ontop life_jacket.n.01_1 coffee_table.n.01_1)
(ontop duffel_bag.n.01_1 floor.n.01_1)
(ontop shoulder_bag.n.01_1 coffee_table.n.01_1)
(inside water_bottle.n.01_1 cabinet.n.01_1)
(inside water_bottle.n.01_2 cabinet.n.01_1)
(inroom floor.n.01_1 living_room)
(inroom coffee_table.n.01_1 living_room)
(inroom sofa.n.01_1 living_room)
(inroom cabinet.n.01_1 kitchen)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(inside ?money.n.01_1 ?shoulder_bag.n.01_1)
(inside ?lip_balm.n.01_1 ?shoulder_bag.n.01_1)
(forall
(?bath_towel.n.01 - bath_towel.n.01)
(and
(folded ?bath_towel.n.01)
(inside ?bath_towel.n.01 ?duffel_bag.n.01_1)
)
)
(inside ?life_jacket.n.01_1 ?duffel_bag.n.01_1)
(folded ?swimsuit.n.01_1)
(inside ?swimsuit.n.01_1 ?duffel_bag.n.01_1)
(forall
(?water_bottle.n.01 - water_bottle.n.01)
(inside ?water_bottle.n.01 ?cooler.n.01_1)
)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;