mulching-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem mulching-0)
    (:domain omnigibson)

    (:objects
        mulch__bag.n.01_1 mulch__bag.n.01_2 mulch__bag.n.01_3 mulch__bag.n.01_4 mulch__bag.n.01_5 - mulch__bag.n.01
        lawn.n.01_1 - lawn.n.01
        trowel.n.01_1 - trowel.n.01
        mulch.n.01_1 - mulch.n.01
        tree.n.01_1 - tree.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop mulch__bag.n.01_1 lawn.n.01_1) 
        (ontop mulch__bag.n.01_2 lawn.n.01_1) 
        (ontop mulch__bag.n.01_3 lawn.n.01_1) 
        (ontop mulch__bag.n.01_4 lawn.n.01_1) 
        (ontop mulch__bag.n.01_5 lawn.n.01_1) 
        (ontop trowel.n.01_1 lawn.n.01_1) 
        (filled mulch__bag.n.01_1 mulch.n.01_1) 
        (filled mulch__bag.n.01_2 mulch.n.01_1) 
        (filled mulch__bag.n.01_3 mulch.n.01_1) 
        (filled mulch__bag.n.01_4 mulch.n.01_1) 
        (filled mulch__bag.n.01_5 mulch.n.01_1) 
        (inroom lawn.n.01_1 garden) 
        (inroom tree.n.01_1 garden) 
        (inroom floor.n.01_1 garden) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (covered ?lawn.n.01_1 ?mulch.n.01_1) 
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;