make_limeade-0


Synsets

Transition Paths By Task Scope Objects

graph TD; initial-lime_juicen01(initial: lime_juice.n.01); initial-granulated_sugarn01(initial: granulated_sugar.n.01); initial-watern06(initial: water.n.06); future-limeaden01(future: limeade.n.01); recipe-limeade(recipe: limeade); initial-lime_juicen01 --> recipe-limeade; initial-granulated_sugarn01 --> recipe-limeade; initial-watern06 --> recipe-limeade; recipe-limeade --> future-limeaden01;

Scenes

Full Definition

(define (problem make_limeade-0)
    (:domain omnigibson)

    (:objects
        water.n.06_1 - water.n.06
        granulated_sugar.n.01_1 - granulated_sugar.n.01
        lime_juice.n.01_1 - lime_juice.n.01
        pitcher.n.02_1 - pitcher.n.02
        limeade.n.01_1 - limeade.n.01
        wooden_spoon.n.02_1 - wooden_spoon.n.02
        sugar__sack.n.01_1 - sugar__sack.n.01
        countertop.n.01_1 - countertop.n.01
        sink.n.01_1 - sink.n.01
        lime_juice__bottle.n.01_1 - lime_juice__bottle.n.01
        ice_cube.n.01_1 ice_cube.n.01_2 ice_cube.n.01_3 ice_cube.n.01_4 - ice_cube.n.01
        electric_refrigerator.n.01_1 - electric_refrigerator.n.01
        cabinet.n.01_1 - cabinet.n.01
        bowl.n.01_1 - bowl.n.01
        agent.n.01_1 - agent.n.01
        floor.n.01_1 - floor.n.01
    )
    
    (:init 
        (filled sugar__sack.n.01_1 granulated_sugar.n.01_1) 
        (inside sugar__sack.n.01_1 cabinet.n.01_1) 
        (filled lime_juice__bottle.n.01_1 lime_juice.n.01_1) 
        (inside lime_juice__bottle.n.01_1 electric_refrigerator.n.01_1) 
        (ontop pitcher.n.02_1 countertop.n.01_1) 
        (ontop wooden_spoon.n.02_1 countertop.n.01_1)
        (inside ice_cube.n.01_1 bowl.n.01_1)
        (inside ice_cube.n.01_2 bowl.n.01_1) 
        (inside ice_cube.n.01_3 bowl.n.01_1) 
        (inside ice_cube.n.01_4 bowl.n.01_1) 
        (inside bowl.n.01_1 electric_refrigerator.n.01_1) 
        (insource sink.n.01_1 water.n.06_1) 
        (inroom sink.n.01_1 kitchen) 
        (inroom electric_refrigerator.n.01_1 kitchen) 
        (inroom countertop.n.01_1 kitchen) 
        (inroom cabinet.n.01_1 kitchen) 
        (future limeade.n.01_1) 
        (inroom floor.n.01_1 kitchen) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (real ?limeade.n.01_1) 
            (contains ?pitcher.n.02_1 ?limeade.n.01_1) 
            (forall 
                (?ice_cube.n.01 - ice_cube.n.01) 
                (inside ?ice_cube.n.01 ?pitcher.n.02_1)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD; initial-watern06(initial: water.n.06); initial-ice_cuben01(initial: ice_cube.n.01); initial-lime_juicen01(initial: lime_juice.n.01); initial-granulated_sugarn01(initial: granulated_sugar.n.01); future-limeaden01(future: limeade.n.01); recipe-limeade(recipe: limeade); recipe-ice_cuben01-melting(recipe: ice_cube.n.01-melting); initial-watern06 --> recipe-limeade; initial-ice_cuben01 --> recipe-ice_cuben01-melting; initial-lime_juicen01 --> recipe-limeade; initial-granulated_sugarn01 --> recipe-limeade; recipe-limeade --> future-limeaden01; recipe-ice_cuben01-melting --> initial-watern06;