laying_wood_floors-0


Required Synsets

Name State Definition
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
hammer.n.02 Matched a hand tool with a heavy rigid head and a handle; used to deliver an impulsive force by striking
plywood.n.01 Matched a laminate made of thin layers of wood
saw.n.02 Matched hand tool having a toothed blade for cutting

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Ready
Beechwood_1_int Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
Benevolence_0_int Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
Benevolence_1_int Ready
Benevolence_2_int Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
Ihlen_0_int Unmatched Cannot find suitable kitchen.
Ihlen_1_int Ready
Merom_0_garden Unmatched Cannot find suitable kitchen.
Merom_0_int Unmatched Cannot find suitable kitchen.
Merom_1_int Ready
Pomaria_0_garden Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
Pomaria_0_int Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
Pomaria_1_int Ready
Pomaria_2_int Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
Rs_garden Ready
Rs_int Ready
Wainscott_0_garden Ready
Wainscott_0_int Ready
Wainscott_1_int Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
gates_bedroom Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
grocery_store_asian Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
grocery_store_cafe Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
grocery_store_convenience Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
grocery_store_half_stocked Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
hall_arch_wood Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
hall_conference_large Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
hall_glass_ceiling Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
hall_train_station Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
hotel_gym_spa Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
hotel_suite_large Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
hotel_suite_small Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
house_double_floor_lower Ready
house_double_floor_upper Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
house_single_floor Ready
office_bike Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
office_cubicles_left Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
office_cubicles_right Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
office_large Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
office_vendor_machine Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
restaurant_asian Unmatched Cannot find suitable living_room.
restaurant_brunch Unmatched Cannot find suitable living_room.
restaurant_cafeteria Unmatched Cannot find suitable living_room.
restaurant_diner Unmatched Cannot find suitable living_room.
restaurant_hotel Unmatched Cannot find suitable living_room.
restaurant_urban Unmatched Cannot find suitable living_room.
school_biology Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
school_chemistry Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
school_computer_lab_and_infirmary Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
school_geography Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.
school_gym Unmatched Cannot find suitable kitchen.Cannot find suitable living_room.

Full Definition

(define (problem laying_wood_floors-0)
    (:domain omnigibson)

    (:objects
     	plywood.n.01_1 plywood.n.01_2 plywood.n.01_3 plywood.n.01_4 - plywood.n.01
    	floor.n.01_1 floor.n.01_2 - floor.n.01
    	hammer.n.02_1 - hammer.n.02
    	saw.n.02_1 - saw.n.02
    	agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop plywood.n.01_1 floor.n.01_1) 
        (ontop plywood.n.01_2 floor.n.01_1) 
        (ontop plywood.n.01_3 floor.n.01_1) 
        (ontop plywood.n.01_4 floor.n.01_1) 
        (ontop hammer.n.02_1 floor.n.01_1) 
        (ontop saw.n.02_1 floor.n.01_1) 
        (inroom floor.n.01_1 kitchen) 
        (inroom floor.n.01_2 living_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (forall 
                (?plywood.n.01 - plywood.n.01) 
                (ontop ?plywood.n.01 ?floor.n.01_2)
            ) 
            (forall 
                (?plywood.n.01 - plywood.n.01) 
                (or 
                    (nextto ?plywood.n.01 ?plywood.n.01_1) 
                    (nextto ?plywood.n.01 ?plywood.n.01_2) 
                    (nextto ?plywood.n.01 ?plywood.n.01_3) 
                    (nextto ?plywood.n.01 ?plywood.n.01_4)
                )
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;