| Name | State | Definition |
|---|---|---|
| door.n.01 | Matched | a swinging or sliding barrier that will close the entrance to a room or building or vehicle |
| floor.n.01 | Matched | the inside lower horizontal surface (as of a room, hallway, tent, or other structure) |
| liquid_soap.n.01 | Matched | soap in liquid form |
| liquid_soap__bottle.n.01 | Matched | |
| rag.n.01 | Planned | a small piece of cloth or paper |
| sink.n.01 | Matched | plumbing fixture consisting of a water basin fixed to a wall or floor and having a drainpipe |
| stain.n.01 | Matched | a soiled or discolored appearance |
| water.n.06 | Matched | a liquid necessary for the life of most animals and plants |
(define (problem clean_wood_doors-0)
(:domain omnigibson)
(:objects
rag.n.01_1 - rag.n.01
floor.n.01_1 - floor.n.01
sink.n.01_1 - sink.n.01
liquid_soap.n.01_1 - liquid_soap.n.01
liquid_soap__bottle.n.01_1 - liquid_soap__bottle.n.01
stain.n.01_1 - stain.n.01
door.n.01_1 - door.n.01
water.n.06_1 - water.n.06
agent.n.01_1 - agent.n.01
)
(:init
(ontop rag.n.01_1 floor.n.01_1)
(covered door.n.01_1 stain.n.01_1)
(filled liquid_soap__bottle.n.01_1 liquid_soap.n.01_1)
(ontop liquid_soap__bottle.n.01_1 floor.n.01_1)
(insource sink.n.01_1 water.n.06_1)
(inroom floor.n.01_1 bathroom)
(inroom door.n.01_1 bathroom)
(inroom sink.n.01_1 bathroom)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(not
(covered ?door.n.01_1 ?stain.n.01_1)
)
)
)
)