clean_pottery-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem clean_pottery-0)
    (:domain omnigibson)

    (:objects
        mud.n.03_1 - mud.n.03
        pot.n.04_1 - pot.n.04
        vase.n.01_1 - vase.n.01
        cabinet.n.01_1 - cabinet.n.01
        water.n.06_1 - water.n.06
        sink.n.01_1 - sink.n.01
        rag.n.01_1 - rag.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (covered pot.n.04_1 mud.n.03_1)
        (inside pot.n.04_1 cabinet.n.01_1) 
        (covered vase.n.01_1 mud.n.03_1)
        (inside vase.n.01_1 cabinet.n.01_1) 
        (inside rag.n.01_1 cabinet.n.01_1) 
        (insource sink.n.01_1 water.n.06_1)
        (inroom floor.n.01_1 utility_room) 
        (inroom sink.n.01_1 utility_room) 
        (inroom cabinet.n.01_1 utility_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not 
                (covered ?pot.n.04_1 ?mud.n.03_1)
            )
            (not 
                (covered ?vase.n.01_1 ?mud.n.03_1)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;