clean_an_electric_razor-0


Required Synsets

Name State Definition
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
hair.n.04 Matched any of the cylindrical filaments characteristically growing from the epidermis of a mammal
liquid_soap.n.01 Matched soap in liquid form
liquid_soap__bottle.n.01 Matched
lotion.n.01 Matched any of various cosmetic preparations that are applied to the skin
razor.n.01 Matched edge tool used in shaving
sink.n.01 Matched plumbing fixture consisting of a water basin fixed to a wall or floor and having a drainpipe
tissue.n.02 Matched a soft thin (usually translucent) paper
water.n.06 Matched a liquid necessary for the life of most animals and plants

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Matched
Beechwood_0_int Matched
Beechwood_1_int Matched
Benevolence_0_int Matched
Benevolence_1_int Unmatched Cannot find suitable bathroom.
Benevolence_2_int Matched
Ihlen_0_int Matched
Ihlen_1_int Matched
Merom_0_garden Matched
Merom_0_int Matched
Merom_1_int Matched
Pomaria_0_garden Matched
Pomaria_0_int Matched
Pomaria_1_int Matched
Pomaria_2_int Matched
Rs_garden Matched
Rs_int Matched
Wainscott_0_garden Matched
Wainscott_0_int Matched
Wainscott_1_int Matched
gates_bedroom Unmatched Cannot find suitable bathroom.
grocery_store_asian Matched
grocery_store_cafe Matched
grocery_store_convenience Matched
grocery_store_half_stocked Matched
hall_arch_wood Matched
hall_conference_large Matched
hall_glass_ceiling Matched
hall_train_station Matched
hotel_gym_spa Matched
hotel_suite_large Matched
hotel_suite_small Matched
house_double_floor_lower Matched
house_double_floor_upper Matched
house_single_floor Matched
office_bike Unmatched Cannot find suitable bathroom.
office_cubicles_left Matched
office_cubicles_right Matched
office_large Matched
office_vendor_machine Matched
restaurant_asian Matched
restaurant_brunch Matched
restaurant_cafeteria Matched
restaurant_diner Matched
restaurant_hotel Matched
restaurant_urban Matched
school_biology Matched
school_chemistry Matched
school_computer_lab_and_infirmary Matched
school_geography Matched
school_gym Matched

Full Definition

(define (problem clean_an_electric_razor-0)
    (:domain omnigibson)

    (:objects
     	razor.n.01_1 - razor.n.01
    	sink.n.01_1 - sink.n.01
    	liquid_soap.n.01_1 - liquid_soap.n.01
        liquid_soap__bottle.n.01_1 - liquid_soap__bottle.n.01
    	tissue.n.02_1 - tissue.n.02
    	hair.n.04_1 - hair.n.04
        lotion.n.01_1 - lotion.n.01
    	water.n.06_1 - water.n.06
    	floor.n.01_1 - floor.n.01
    	agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop razor.n.01_1 sink.n.01_1)
        (filled liquid_soap__bottle.n.01_1 liquid_soap.n.01_1) 
        (ontop liquid_soap__bottle.n.01_1 floor.n.01_1)
        (ontop tissue.n.02_1 floor.n.01_1) 
        (covered razor.n.01_1 hair.n.04_1)
        (covered razor.n.01_1 lotion.n.01_1) 
        (insource sink.n.01_1 water.n.06_1) 
        (inroom sink.n.01_1 bathroom) 
        (inroom floor.n.01_1 bathroom)
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not 
                (covered ?razor.n.01_1 ?hair.n.04_1)
            )
            (not 
                (covered ?razor.n.01_1 ?lotion.n.01_1)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;