clean_a_glass_windshield-0


Required Synsets

Name State Definition
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
liquid_soap.n.01 Substance soap in liquid form
liquid_soap__bottle.n.01 Matched
rag.n.01 Matched a small piece of cloth or paper
stain.n.01 Substance a soiled or discolored appearance
water.n.06 Substance a liquid necessary for the life of most animals and plants
windshield.n.01 Matched transparent screen (as of glass) to protect occupants of a vehicle

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Unmatched Cannot find suitable garden.
Beechwood_1_int Unmatched Cannot find suitable garden.
Benevolence_0_int Unmatched Cannot find suitable garden.
Benevolence_1_int Unmatched Cannot find suitable garden.
Benevolence_2_int Unmatched Cannot find suitable garden.
Ihlen_0_int Unmatched Cannot find suitable garden.
Ihlen_1_int Unmatched Cannot find suitable garden.
Merom_0_garden Ready
Merom_0_int Unmatched Cannot find suitable garden.
Merom_1_int Unmatched Cannot find suitable garden.
Pomaria_0_garden Ready
Pomaria_0_int Unmatched Cannot find suitable garden.
Pomaria_1_int Unmatched Cannot find suitable garden.
Pomaria_2_int Unmatched Cannot find suitable garden.
Rs_garden Ready
Rs_int Unmatched Cannot find suitable garden.
Wainscott_0_garden Ready
Wainscott_0_int Unmatched Cannot find suitable garden.
Wainscott_1_int Unmatched Cannot find suitable garden.
gates_bedroom Unmatched Cannot find suitable garden.
grocery_store_asian Unmatched Cannot find suitable garden.
grocery_store_cafe Unmatched Cannot find suitable garden.
grocery_store_convenience Unmatched Cannot find suitable garden.
grocery_store_half_stocked Unmatched Cannot find suitable garden.
hall_arch_wood Unmatched Cannot find suitable garden.
hall_conference_large Unmatched Cannot find suitable garden.
hall_glass_ceiling Unmatched Cannot find suitable garden.
hall_train_station Unmatched Cannot find suitable garden.
hotel_gym_spa Unmatched Cannot find suitable garden.
hotel_suite_large Unmatched Cannot find suitable garden.
hotel_suite_small Unmatched Cannot find suitable garden.
house_double_floor_lower Ready
house_double_floor_upper Unmatched Cannot find suitable garden.
house_single_floor Ready
office_bike Unmatched Cannot find suitable garden.
office_cubicles_left Unmatched Cannot find suitable garden.
office_cubicles_right Unmatched Cannot find suitable garden.
office_large Unmatched Cannot find suitable garden.
office_vendor_machine Unmatched Cannot find suitable garden.
restaurant_asian Unmatched Cannot find suitable garden.
restaurant_brunch Unmatched Cannot find suitable garden.
restaurant_cafeteria Unmatched Cannot find suitable garden.
restaurant_diner Unmatched Cannot find suitable garden.
restaurant_hotel Unmatched Cannot find suitable garden.
restaurant_urban Unmatched Cannot find suitable garden.
school_biology Unmatched Cannot find suitable garden.
school_chemistry Unmatched Cannot find suitable garden.
school_computer_lab_and_infirmary Unmatched Cannot find suitable garden.
school_geography Unmatched Cannot find suitable garden.
school_gym Unmatched Cannot find suitable garden.

Full Definition

(define (problem clean_a_glass_windshield-0)
    (:domain omnigibson)

    (:objects
        water.n.06_1 - water.n.06
        rag.n.01_1 - rag.n.01
        stain.n.01_1 - stain.n.01
        windshield.n.01_1 - windshield.n.01
        liquid_soap.n.01_1 - liquid_soap.n.01
        liquid_soap__bottle.n.01_1 - liquid_soap__bottle.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (saturated rag.n.01_1 water.n.06_1)
        (covered windshield.n.01_1 stain.n.01_1) 
        (filled liquid_soap__bottle.n.01_1 liquid_soap.n.01_1)
        (ontop liquid_soap__bottle.n.01_1 floor.n.01_1)
        (ontop rag.n.01_1 floor.n.01_1) 
        (ontop windshield.n.01_1 floor.n.01_1) 
        (ontop agent.n.01_1 floor.n.01_1) 
        (inroom floor.n.01_1 garden)
    )
    
    (:goal 
        (and 
            (not 
                (covered ?windshield.n.01_1 ?stain.n.01_1)
            ) 
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;