clean_a_glass_windshield-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
Full Definition
(define (problem clean_a_glass_windshield-0)
(:domain omnigibson)
(:objects
water.n.06_1 - water.n.06
rag.n.01_1 - rag.n.01
stain.n.01_1 - stain.n.01
windshield.n.01_1 - windshield.n.01
liquid_soap.n.01_1 - liquid_soap.n.01
liquid_soap__bottle.n.01_1 - liquid_soap__bottle.n.01
floor.n.01_1 - floor.n.01
agent.n.01_1 - agent.n.01
)
(:init
(saturated rag.n.01_1 water.n.06_1)
(covered windshield.n.01_1 stain.n.01_1)
(filled liquid_soap__bottle.n.01_1 liquid_soap.n.01_1)
(ontop liquid_soap__bottle.n.01_1 floor.n.01_1)
(ontop rag.n.01_1 floor.n.01_1)
(ontop windshield.n.01_1 floor.n.01_1)
(ontop agent.n.01_1 floor.n.01_1)
(inroom floor.n.01_1 garden)
)
(:goal
(and
(not
(covered ?windshield.n.01_1 ?stain.n.01_1)
)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;