clean_a_crab-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
- Scene(name='Beechwood_0_garden'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 sink.n.01.
- Scene(name='Beechwood_0_int'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 sink.n.01.
- Scene(name='Beechwood_1_int'): Cannot find suitable kitchen.
- Scene(name='Benevolence_0_int'): Cannot find suitable kitchen.
- Scene(name='Benevolence_1_int'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 countertop.n.01, 1 sink.n.01.
- Scene(name='Benevolence_2_int'): Cannot find suitable kitchen.
- Scene(name='Ihlen_0_int'): Cannot find suitable kitchen.
- Scene(name='Ihlen_1_int'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 countertop.n.01, 1 sink.n.01.
- Scene(name='Merom_0_garden'): Cannot find suitable kitchen.
- Scene(name='Merom_0_int'): Cannot find suitable kitchen.
- Scene(name='Merom_1_int'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 countertop.n.01, 1 sink.n.01.
- Scene(name='Pomaria_0_garden'): Cannot find suitable kitchen.
- Scene(name='Pomaria_0_int'): Cannot find suitable kitchen.
- Scene(name='Pomaria_1_int'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 countertop.n.01, 1 sink.n.01.
- Scene(name='Pomaria_2_int'): Cannot find suitable kitchen.
- Scene(name='Rs_garden'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 countertop.n.01, 1 sink.n.01.
- Scene(name='Rs_int'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 countertop.n.01, 1 sink.n.01.
- Scene(name='Wainscott_0_garden'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 countertop.n.01, 1 sink.n.01.
- Scene(name='Wainscott_0_int'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 countertop.n.01, 1 sink.n.01.
- Scene(name='Wainscott_1_int'): Cannot find suitable kitchen.
- Scene(name='gates_bedroom'): Cannot find suitable kitchen.
- Scene(name='grocery_store_asian'): Cannot find suitable kitchen.
- Scene(name='grocery_store_cafe'): Cannot find suitable kitchen.
- Scene(name='grocery_store_convenience'): Cannot find suitable kitchen.
- Scene(name='grocery_store_half_stocked'): Cannot find suitable kitchen.
- Scene(name='hall_arch_wood'): Cannot find suitable kitchen.
- Scene(name='hall_conference_large'): Cannot find suitable kitchen.
- Scene(name='hall_glass_ceiling'): Cannot find suitable kitchen.
- Scene(name='hall_train_station'): Cannot find suitable kitchen.
- Scene(name='hotel_gym_spa'): Cannot find suitable kitchen.
- Scene(name='hotel_suite_large'): Cannot find suitable kitchen.
- Scene(name='hotel_suite_small'): Cannot find suitable kitchen.
- Scene(name='house_double_floor_lower'): Cannot find suitable kitchen: kitchen_0 is missing 1 countertop.n.01.
- Scene(name='house_double_floor_upper'): Cannot find suitable kitchen.
- Scene(name='office_bike'): Cannot find suitable kitchen.
- Scene(name='office_cubicles_left'): Cannot find suitable kitchen.
- Scene(name='office_cubicles_right'): Cannot find suitable kitchen.
- Scene(name='office_large'): Cannot find suitable kitchen.
- Scene(name='office_vendor_machine'): Cannot find suitable kitchen.
- Scene(name='restaurant_asian'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01.
- Scene(name='restaurant_cafeteria'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01, 1 sink.n.01.
- Scene(name='restaurant_diner'): Cannot find suitable kitchen: kitchen_0 is missing 1 cabinet.n.01.
- Scene(name='school_biology'): Cannot find suitable kitchen.
- Scene(name='school_chemistry'): Cannot find suitable kitchen.
- Scene(name='school_computer_lab_and_infirmary'): Cannot find suitable kitchen.
- Scene(name='school_geography'): Cannot find suitable kitchen.
- Scene(name='school_gym'): Cannot find suitable kitchen.
Full Definition
(define (problem clean_a_crab-0)
(:domain omnigibson)
(:objects
tupperware.n.01_1 - tupperware.n.01
cabinet.n.01_1 - cabinet.n.01
crab.n.05_1 - crab.n.05
sand.n.04_1 - sand.n.04
rag.n.01_1 - rag.n.01
countertop.n.01_1 - countertop.n.01
sink.n.01_1 - sink.n.01
water.n.06_1 - water.n.06
floor.n.01_1 - floor.n.01
agent.n.01_1 - agent.n.01
)
(:init
(inside tupperware.n.01_1 cabinet.n.01_1)
(inside crab.n.05_1 tupperware.n.01_1)
(covered crab.n.05_1 sand.n.04_1)
(insource sink.n.01_1 water.n.06_1)
(ontop rag.n.01_1 countertop.n.01_1)
(inroom cabinet.n.01_1 kitchen)
(inroom floor.n.01_1 kitchen)
(inroom countertop.n.01_1 kitchen)
(inroom sink.n.01_1 kitchen)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(not
(covered ?crab.n.05_1 ?sand.n.04_1)
)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;