clean_a_bowling_ball-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
Full Definition
(define (problem clean_a_bowling_ball-0)
(:domain omnigibson)
(:objects
bowling_ball.n.01_1 - bowling_ball.n.01
floor.n.01_1 - floor.n.01
bucket.n.01_1 - bucket.n.01
water.n.06_1 - water.n.06
rag.n.01_1 - rag.n.01
hand_towel.n.01_1 - hand_towel.n.01
sink.n.01_1 - sink.n.01
polish__bottle.n.01_1 - polish__bottle.n.01
dust.n.01_1 - dust.n.01
polish.n.03_1 - polish.n.03
agent.n.01_1 - agent.n.01
)
(:init
(ontop bowling_ball.n.01_1 floor.n.01_1)
(ontop bucket.n.01_1 floor.n.01_1)
(filled bucket.n.01_1 water.n.06_1)
(ontop rag.n.01_1 floor.n.01_1)
(ontop hand_towel.n.01_1 floor.n.01_1)
(filled polish__bottle.n.01_1 polish.n.03_1)
(ontop polish__bottle.n.01_1 floor.n.01_1)
(covered bowling_ball.n.01_1 dust.n.01_1)
(not
(covered bowling_ball.n.01_1 polish.n.03_1)
)
(insource sink.n.01_1 water.n.06_1)
(inroom sink.n.01_1 bathroom)
(inroom floor.n.01_1 bathroom)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(not
(covered ?bowling_ball.n.01_1 ?dust.n.01_1)
)
(covered ?bowling_ball.n.01_1 ?polish.n.03_1)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;