chop_an_onion-0


Required Synsets

Name State Definition
bowl.n.01 Matched a round vessel that is open at the top; used chiefly for holding food or liquids
chopping_board.n.01 Matched a wooden board where meats or vegetables can be cut
countertop.n.01 Matched the top side of a counter
diced__vidalia_onion.n.01 Matched
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
parer.n.02 Matched a small sharp knife used in paring fruits or vegetables
sink.n.01 Matched plumbing fixture consisting of a water basin fixed to a wall or floor and having a drainpipe
vidalia_onion.n.01 Matched sweet-flavored onion grown in Georgia

Transition Paths By Task Scope Objects

graph TD; recipe-vidalia_onionn01-slicing(recipe: vidalia_onion.n.01-slicing); initial-vidalia_onionn01(initial: vidalia_onion.n.01); half__vidalia_onionn01(half__vidalia_onion.n.01); recipe-uncooked-half__vidalia_onionn01-dicing(recipe: uncooked-half__vidalia_onion.n.01-dicing); future-diced__vidalia_onionn01(future: diced__vidalia_onion.n.01); recipe-vidalia_onionn01-slicing --> half__vidalia_onionn01; initial-vidalia_onionn01 --> recipe-vidalia_onionn01-slicing; half__vidalia_onionn01 --> recipe-uncooked-half__vidalia_onionn01-dicing; recipe-uncooked-half__vidalia_onionn01-dicing --> future-diced__vidalia_onionn01;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Matched
Beechwood_0_int Matched
Beechwood_1_int Unmatched Cannot find suitable kitchen.
Benevolence_0_int Unmatched Cannot find suitable kitchen.
Benevolence_1_int Matched
Benevolence_2_int Unmatched Cannot find suitable kitchen.
Ihlen_0_int Unmatched Cannot find suitable kitchen.
Ihlen_1_int Matched
Merom_0_garden Unmatched Cannot find suitable kitchen.
Merom_0_int Unmatched Cannot find suitable kitchen.
Merom_1_int Unmatched Cannot find suitable kitchen: kitchen_0 is missing 1 countertop.n.01.
Pomaria_0_garden Unmatched Cannot find suitable kitchen.
Pomaria_0_int Unmatched Cannot find suitable kitchen.
Pomaria_1_int Matched
Pomaria_2_int Unmatched Cannot find suitable kitchen.
Rs_garden Matched
Rs_int Matched
Wainscott_0_garden Matched
Wainscott_0_int Matched
Wainscott_1_int Unmatched Cannot find suitable kitchen.
gates_bedroom Unmatched Cannot find suitable kitchen.
grocery_store_asian Unmatched Cannot find suitable kitchen.
grocery_store_cafe Unmatched Cannot find suitable kitchen.
grocery_store_convenience Unmatched Cannot find suitable kitchen.
grocery_store_half_stocked Unmatched Cannot find suitable kitchen.
hall_arch_wood Unmatched Cannot find suitable kitchen.
hall_conference_large Unmatched Cannot find suitable kitchen.
hall_glass_ceiling Unmatched Cannot find suitable kitchen.
hall_train_station Unmatched Cannot find suitable kitchen.
hotel_gym_spa Unmatched Cannot find suitable kitchen.
hotel_suite_large Unmatched Cannot find suitable kitchen.
hotel_suite_small Unmatched Cannot find suitable kitchen.
house_double_floor_lower Matched
house_double_floor_upper Unmatched Cannot find suitable kitchen.
house_single_floor Matched
office_bike Unmatched Cannot find suitable kitchen.
office_cubicles_left Unmatched Cannot find suitable kitchen.
office_cubicles_right Unmatched Cannot find suitable kitchen.
office_large Unmatched Cannot find suitable kitchen.
office_vendor_machine Unmatched Cannot find suitable kitchen.
restaurant_asian Matched
restaurant_brunch Matched
restaurant_cafeteria Unmatched Cannot find suitable kitchen: kitchen_0 is missing 1 sink.n.01.
restaurant_diner Matched
restaurant_hotel Matched
restaurant_urban Matched
school_biology Unmatched Cannot find suitable kitchen.
school_chemistry Unmatched Cannot find suitable kitchen.
school_computer_lab_and_infirmary Unmatched Cannot find suitable kitchen.
school_geography Unmatched Cannot find suitable kitchen.
school_gym Unmatched Cannot find suitable kitchen.

Full Definition

(define (problem chop_an_onion-0)
    (:domain omnigibson)

    (:objects
        chopping_board.n.01_1 - chopping_board.n.01
        sink.n.01_1 - sink.n.01
        vidalia_onion.n.01_1 - vidalia_onion.n.01
        diced__vidalia_onion.n.01_1 - diced__vidalia_onion.n.01
        parer.n.02_1 - parer.n.02
        countertop.n.01_1 - countertop.n.01
        bowl.n.01_1 - bowl.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init
        (ontop bowl.n.01_1 countertop.n.01_1)
        (ontop chopping_board.n.01_1 countertop.n.01_1) 
        (ontop parer.n.02_1 countertop.n.01_1)
        (inside vidalia_onion.n.01_1 sink.n.01_1)
        (inroom countertop.n.01_1 kitchen)
        (inroom sink.n.01_1 kitchen) 
        (inroom floor.n.01_1 kitchen) 
        (future diced__vidalia_onion.n.01_1)
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (real ?diced__vidalia_onion.n.01_1)
            (inside ?parer.n.02_1 ?sink.n.01_1)
            (inside ?chopping_board.n.01_1 ?sink.n.01_1)
            (contains ?bowl.n.01_1 ?diced__vidalia_onion.n.01_1)
        )
    )
)

  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD; recipe-uncooked-half__vidalia_onionn01-dicing(recipe: uncooked-half__vidalia_onion.n.01-dicing); recipe-vidalia_onionn01-slicing(recipe: vidalia_onion.n.01-slicing); initial-vidalia_onionn01(initial: vidalia_onion.n.01); missing-half__vidalia_onionn01(missing: half__vidalia_onion.n.01); future-diced__vidalia_onionn01(future: diced__vidalia_onion.n.01); recipe-uncooked-half__vidalia_onionn01-dicing --> future-diced__vidalia_onionn01; recipe-vidalia_onionn01-slicing --> missing-half__vidalia_onionn01; initial-vidalia_onionn01 --> recipe-vidalia_onionn01-slicing; missing-half__vidalia_onionn01 --> recipe-uncooked-half__vidalia_onionn01-dicing;