bringing_water-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
Full Definition
(define (problem bringing_water-0)
(:domain omnigibson)
(:objects
water_bottle.n.01_1 water_bottle.n.01_2 - water_bottle.n.01
lawn.n.01_1 - lawn.n.01
cabinet.n.01_1 - cabinet.n.01
floor.n.01_1 floor.n.01_2 - floor.n.01
agent.n.01_1 - agent.n.01
)
(:init
(ontop water_bottle.n.01_1 floor.n.01_2)
(ontop water_bottle.n.01_2 floor.n.01_2)
(inroom floor.n.01_2 garden)
(inroom cabinet.n.01_1 kitchen)
(inroom floor.n.01_1 kitchen)
(inroom lawn.n.01_1 garden)
(ontop agent.n.01_1 floor.n.01_2)
)
(:goal
(and
(forall
(?water_bottle.n.01 - water_bottle.n.01)
(inside ?water_bottle.n.01 ?cabinet.n.01_1)
)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;