boil_water-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
initial-watern06(initial: water.n.06);
future-cooked__watern01(future: cooked__water.n.01);
recipe-watern06-cooking(recipe: water.n.06-cooking);
initial-watern06 --> recipe-watern06-cooking;
recipe-watern06-cooking --> future-cooked__watern01;
Scenes
- Matched:
- Planned:
- Unmatched:
Full Definition
(define (problem boil_water-0)
(:domain omnigibson)
(:objects
stove.n.01_1 - stove.n.01
kettle.n.01_1 - kettle.n.01
sink.n.01_1 - sink.n.01
cabinet.n.01_1 - cabinet.n.01
water.n.06_1 - water.n.06
cooked__water.n.01_1 - cooked__water.n.01
floor.n.01_1 - floor.n.01
agent.n.01_1 - agent.n.01
)
(:init
(inside kettle.n.01_1 cabinet.n.01_1)
(filled kettle.n.01_1 water.n.06_1)
(insource sink.n.01_1 water.n.06_1)
(inroom floor.n.01_1 kitchen)
(inroom sink.n.01_1 kitchen)
(inroom cabinet.n.01_1 kitchen)
(inroom stove.n.01_1 kitchen)
(ontop agent.n.01_1 floor.n.01_1)
(future cooked__water.n.01_1)
)
(:goal
(and
(real ?cooked__water.n.01_1)
(filled ?kettle.n.01_1 ?cooked__water.n.01_1)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;
recipe-watern06-cooking(recipe: water.n.06-cooking);
initial-watern06(initial: water.n.06);
future-cooked__watern01(future: cooked__water.n.01);
recipe-watern06-cooking --> future-cooked__watern01;
initial-watern06 --> recipe-watern06-cooking;